Thread: PFRPG Ammunition Manager
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August 22nd, 2021, 14:44 #91
Looks like another ext is also in conflict. Xelab's combat automation.
These silent failures are tough to track down.
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August 22nd, 2021, 15:10 #92
Ok...now this is getting crazy. I found a 3rd ext. Kent's automatic mirror images ext.
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August 22nd, 2021, 15:34 #93
Finally, I think I located the last conflict. SlientRuin's generic actions ext.
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August 22nd, 2021, 20:57 #94
yeah, that is the issue with extensions that overwrite onAttack.
I have designed this so it's incredibly simple to add compatibility to other extensions when required:
https://www.fantasygrounds.com/forum...l=1#post616214
But, I also seem to have overlooked an obvious way to add compatibility on my end! This should fix SilentRuin's extension and hopefully the others too!
Unfortunately, my Forge access is down at the moment so you'll have to wait to get the automatic update (although I'll post a version on GitHub later today).
EDIT: here it is
Ammunition Manager v2.6-hotfix.1
* 5E no longer double-counts ammo before/after attacking. Attacks no longer allowed if no remaining ammo. Thanks to Rivanknight220 for pointing this out.
* Ammunition items in inventory that are not carried or equipped will no longer be included in ammo selection list. Thanks to nephranka for suggesting this.
* HOTFIX: Improve compatibility with other extensions by replacing ActionAttack.onAttack with appropriate version on load (for other extensions that call the previous one).
Click here to see raw code changes
EDIT 2: this should also fix compatibility with Better Combat Effects, although I haven't tested it myself.Last edited by bmos; August 22nd, 2021 at 23:12.
bmos' extensions
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August 22nd, 2021, 23:56 #95
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August 23rd, 2021, 00:12 #96
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August 23rd, 2021, 00:20 #97
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August 23rd, 2021, 00:52 #98
Update: It does appear to be tied to the two chat outputs that come from the attack. Example:
[ATTACK (R)] Crossbow [EFFECTS 1d4]
Attack [19] -> [at Adult Black Dragon] [HIT]
The 1st line gives one check and the second line gives another.
I found that it seems to be in a conflict with Automatic Flanking and Range- Extension v2.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020Last edited by nephranka; August 23rd, 2021 at 01:03.
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August 23rd, 2021, 12:18 #99
Last edited by bmos; August 23rd, 2021 at 12:52.
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August 23rd, 2021, 12:55 #100
Just to confirm, you're saying they double-count when also using Auto Flank and Range?
EDIT: unfortunately since I don't have that paid extension, I can only make assumptions about what is happening. the fix I did last night for onAttack will not work in this case.
I have sent kent a message to try and resolve the incompatibility.Last edited by bmos; August 23rd, 2021 at 13:33.
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