Thread: PFRPG Ammunition Manager
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February 20th, 2025, 05:02 #541
- Join Date
- Oct 2019
- Posts
- 41
Anyone else experiencing issues with this mod after the latest update?
Getting errors like this when opening the actions tab:
[2/20/2025 12:03:58 AM] [WARNING] window: Anchored static height ignored for control (ammopicker) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an undefined control (attackframe) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_range) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_ammo) in windowclass (char_weapon)
[2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (maxammo) in windowclass (char_weapon)Last edited by brendude; February 20th, 2025 at 05:05.
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February 20th, 2025, 16:04 #542
- Join Date
- Jun 2020
- Location
- Rockford, IL
- Posts
- 14
Yes, I'm getting the errors as well. I disabled this extension for now until it gets fixed.
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February 21st, 2025, 13:50 #543
- Join Date
- Jun 2021
- Posts
- 22
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February 25th, 2025, 03:06 #544
SoxMax has contributed initial changes to patch this for the new ruleset.
There may be more to come.
Unfortunately these patches are only for 3.5E or PFRPG so it is most likely broken in other rulesets.
It's posted as a test build for now either on the Test channel in FG or downloadable as an ext from GitHub:
https://github.com/FG-Unofficial-Dev...ag/v4.7-test.1
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February 27th, 2025, 01:58 #545
https://github.com/FG-Unofficial-Dev...eases/tag/v4.7
4.7 is now live on the Forge. It now also has changes for 5E
Again, thanks to SoxMax!
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March 11th, 2025, 22:35 #546
- Join Date
- Apr 2020
- Posts
- 286
Any chance for 5E that the portion you had previously where it just counted total arrows used can be brought back? Right now, it's doing Missed and Hit, so if 3 misses and 3 hits are recovered, it's just returning 2 arrows instead of 3 (half rounded down from what I could tell). I believe previously you had it just counting a total number of arrows shot for 5E due to the difference in rules.
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