Cosmere RPG Beta Launch
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  1. #541
    Anyone else experiencing issues with this mod after the latest update?

    Getting errors like this when opening the actions tab:

    [2/20/2025 12:03:58 AM] [WARNING] window: Anchored static height ignored for control (ammopicker) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an undefined control (attackframe) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_range) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_ammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (maxammo) in windowclass (char_weapon)
    Last edited by brendude; February 20th, 2025 at 05:05.

  2. #542
    Yes, I'm getting the errors as well. I disabled this extension for now until it gets fixed.

  3. #543

    Same Issue

    Yeah, I'm getting this same issue. It's likely due to the rerformatting of the Actions tab and the "ammopicker" pulling from something that no longer exists.



    Quote Originally Posted by brendude View Post
    Anyone else experiencing issues with this mod after the latest update?

    Getting errors like this when opening the actions tab:

    [2/20/2025 12:03:58 AM] [WARNING] window: Anchored static height ignored for control (ammopicker) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an uncalculated control (maxammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: Control (ammopicker) anchoring to an undefined control (attackframe) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_range) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (label_ammo) in windowclass (char_weapon)
    [2/20/2025 12:03:58 AM] [ERROR] window: No vertical anchor defined for control (maxammo) in windowclass (char_weapon)

  4. #544
    SoxMax has contributed initial changes to patch this for the new ruleset.
    There may be more to come.
    Unfortunately these patches are only for 3.5E or PFRPG so it is most likely broken in other rulesets.
    It's posted as a test build for now either on the Test channel in FG or downloadable as an ext from GitHub:
    https://github.com/FG-Unofficial-Dev...ag/v4.7-test.1

  5. #545
    https://github.com/FG-Unofficial-Dev...eases/tag/v4.7

    4.7 is now live on the Forge. It now also has changes for 5E
    Again, thanks to SoxMax!

  6. #546
    Any chance for 5E that the portion you had previously where it just counted total arrows used can be brought back? Right now, it's doing Missed and Hit, so if 3 misses and 3 hits are recovered, it's just returning 2 arrows instead of 3 (half rounded down from what I could tell). I believe previously you had it just counting a total number of arrows shot for 5E due to the difference in rules.

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