Thread: PFRPG Ammunition Manager
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July 4th, 2022, 01:37 #331bmos' extensions
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July 4th, 2022, 17:21 #332
Well, I tried to recreate it so I can test it and now I can't get it to act up. Go figure.
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July 4th, 2022, 21:33 #333bmos' extensions
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July 5th, 2022, 00:43 #334
I started with LIVE to see what the steps to reproduce it were and now I fail to be able to reproduce it.
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July 5th, 2022, 03:15 #335bmos' extensions
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July 13th, 2022, 11:25 #336
Just checking in to see if you have moved the test version over now that FG dropped the update? Thanks!
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July 13th, 2022, 11:33 #337bmos' extensions
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July 13th, 2022, 20:07 #338
Cool. I have been holding off the update until the other ext I use get corrected and uploaded. I don't want my sessions broken since they are currently in a state of working (which is not the normal)
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July 15th, 2022, 23:49 #339
- Join Date
- Jul 2020
- Posts
- 52
I'm getting a script execution error [string "scripts/manager_action_attack.lua"]:666:attempt to call field 'calculateMargin' (a nil value).
I only get this error when I run Ammunition Manager and Extended Automation (first) together. Neither of them produce the error on their own. It's a 3.5E campaign.
Seems to be a compatibility issue between the those two extension and the FGU update?
Edit: Just visited the EA forum and Kelrugem said his extension is not compatible with the new update until he has a chance to work on it, so the compatibility issue is probably on his end.Last edited by timberbeast; July 15th, 2022 at 23:56.
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July 16th, 2022, 02:03 #340bmos' extensions
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