Thread: PFRPG Ammunition Manager
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October 6th, 2021, 22:37 #151
- Join Date
- Mar 2017
- Posts
- 31
I've encountered a strange error that makes it so that a single attack seems to consume two pieces of ammunition; one on the triggering of the attack roll, and another on the resolution of the attack.
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October 6th, 2021, 23:33 #152
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October 7th, 2021, 17:55 #153
- Join Date
- Mar 2017
- Posts
- 31
So you did! I got those loaded up and I'll mess around with them later. I'll also be able to try out the Advanced Effects patch too!
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October 7th, 2021, 18:46 #154
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October 18th, 2021, 02:24 #155
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October 18th, 2021, 12:33 #156bmos' extensions
he/them
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October 18th, 2021, 15:20 #157
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November 4th, 2021, 19:22 #158
- Join Date
- Mar 2020
- Location
- San Diego, CA
- Posts
- 49
I've really enjoyed kicking this extension around. It's been fun to see my ranged folks deal with the reload action, and the auto-tick of ammo has been a great feature.
Now the bad news - I seem to be unable to "link" the ammunition from a character inventory to the tracker, and I'm not sure if I'm not doing something correctly.
I'm using FGU - latest version, on a PC. I'm going to attach a couple of shots to help illustrate the behavior, but basically the extension seems to function in every way except when I go in to select ammunition, I get a blank box where I expect a dropdown of available choices... at least that's what I think I should see. I've made sure that ammo is equipped in the inventory, but something seems to be missing.
Also yes, I run a bunch of other extensions on my server, so I assumed for the longest time that it was an extension collision, but I recently had time to load ONLY the ammo management extension and got the same behavior. Please let me know if anything comes to mind - thank you! Big fan!ScreenHunter 10.pngScreenHunter 13.png
UPDATE: Accidentally stumbled on another party member where it worked. I found that I needed to have the ammo set up as "Goods and Services" and "Ammunition" as subtype - that seems to have been the issue. Just a good reminder in general as I'm sure that's listed elsewhere in the thread. That should do it for me, but if anyone has further wisdom, please let me know.
Also - is this extension going to be added to the Forge?Last edited by crossbow57; November 4th, 2021 at 20:24.
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November 4th, 2021, 21:25 #159bmos' extensions
he/them
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November 5th, 2021, 00:37 #160
How do you handle things like daggers? I see they have ammo but when you use them they do not tick off or record as being thrown?
Edit: I think non range weapons still have ammo refill options as well.Last edited by nephranka; November 5th, 2021 at 00:41.
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