Thread: PFRPG Ammunition Manager
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February 4th, 2024, 12:27 #521
Ran into some strange behavior last night. When you drop a heavy crossbow into inventory the actions tab shows the weapon with the wrong amount of hands and no damage listed in the box and no ammo below it.
If you dbl click the damage it works and if you open the weapon you can select the ammo source. You can even change the hands. (s1)
Once you log back in it is updated and fixed. (s2)
5e and the only ext is loaded. I am not sure if I am doing something wrong.
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February 6th, 2024, 14:19 #522
5E's campaign/scripts/char_weapon.lua script has been the bane of this extension since I added support for 5E.
I will take another look at it when I can.
EDIT:
I just tried this with only 5E loaded. A heavy crossbow does not automatically set itself to 2 handed.
But yeah the rest of it is definitely not working right.Last edited by bmos; February 6th, 2024 at 14:35.
bmos' extensions
he/them
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February 6th, 2024, 16:31 #523
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February 8th, 2024, 01:54 #524
Pretty sure I fixed it
https://github.com/bmos/FG-Ammunitio...eases/tag/v4.6bmos' extensions
he/them
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February 8th, 2024, 02:41 #525
Thank you!
Seems mostly working with a couple of notes:
1. Heavy crossbow still only starts with 1 hand
2. Adding crossbow bolts (20) adds 20 crossbow bolts (note the s)...where buying 20 crossbow bolt gets you different entries in invetory.
Side note: saw s'1'|s'gp' in the chat and may be debug info
On the plus side....converting crossbow bolts (20) is a QoL improvement!
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February 9th, 2024, 18:10 #526bmos' extensions
he/them
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February 9th, 2024, 18:30 #527
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