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  1. #1

    Saving created items or effects

    The point of course is to create some effects and items once and then being able to load them in any campaign - I imagine a module would be the right way of doing it.

    I have seen there are quite a few threads related to this, and I am reading some of them.
    Still I think a minimal working example would make the process so much quicker. If anyone could share a minimal working module containing even just one custom item and one custom effect that would be incredibly useful.

    Bonus questions: is copying the modulestate.xml and extensionstate.xml from one campaign folder to another the correct way to ensure that the same extensions and modules are loaded? Again the point is to have a quick way to load the same stuff every time.

  2. #2
    Trenloe's Avatar
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    I'm not sure how a minimal working module will help you - because the module is the end result.

    If you're going to create items and effects, create a campaign that will just be used for creating those items and effects and then exporting into a module - the campaign is a module making campaign. Within that campaign create the effects and items you want to export, then export them to a module - see here: https://fantasygroundsunity.atlassia...#Module-Export

    Also see here for more in-depth information: https://www.fantasygrounds.com/forum...Best-Practices
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Trenloe's Avatar
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    Quote Originally Posted by snupy View Post
    Bonus questions: is copying the modulestate.xml and extensionstate.xml from one campaign folder to another the correct way to ensure that the same extensions and modules are loaded? Again the point is to have a quick way to load the same stuff every time.
    Yes.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    Quote Originally Posted by Trenloe View Post
    I
    If you're going to create items and effects, create a campaign that will just be used for creating those items and effects and then exporting into a module - the campaign is a module making campaign. Within that campaign create the effects and items you want to export, then export them to a module - see here: https://fantasygroundsunity.atlassia...#Module-Export

    Also see here for more in-depth information: https://www.fantasygrounds.com/forum...Best-Practices
    Oh thank you it is easier than I thought
    The module export description seems a bit outdated, what does exporting "record views" do?

    In case anyone else is interested in my quest for replicating a setup from one campaign to another, I think the settings specified in options (things like Chat:show GM rolls) are saved in the CampaignRegistry.lua file, so copying that should be a quick way to set the same options in a different campaign.

  5. #5
    Zacchaeus's Avatar
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    The record views allow you to create sorted lists of the exported items and NPCs which will be shown in the library when the module is loaded and selected. So if you are exporting NPCs for example you can export a list of them by Type, or Alphabetically. For items you can export a list of armour, or weapons.

    I imagine that the possible list exports are different for each ruleset hence why it's not specifically mentioned in the wiki.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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