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May 25th, 2022, 19:08 #41
There actually is a community module for it also. Not sure if it has that issue fixed or not.
https://www.fantasygrounds.com/forum...tures-(module)bmos' extensions
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October 19th, 2022, 04:10 #42
- Join Date
- Mar 2020
- Posts
- 38
FGU: v4.3.0 ULTIMATE (2022-10-18)
Errors on Load
Notified
https://www.fantasygrounds.com/forum...863#post665863
https://www.fantasygrounds.com/forum...xtension/page2
[10/18/2022 7:45:14 PM] [WARNING] windowclass: Window class (ability_action) defined with merge attribute, but asset name does not match existing asset. [PF Remove Effect Tag] [extension.xml]
[10/18/2022 7:45:15 PM] [WARNING] template: Template (button_abilperms) defined with merge attribute, but asset name does not match existing asset. [FG-PFRPG-Drain-and-Permanent-Bonuses] [campaign/record_char_main.xml]
[10/18/2022 7:45:15 PM] [WARNING] template: Template (combobox_bonus_types) defined with merge attribute, but asset name does not match existing asset. [FG-PFRPG-Drain-and-Permanent-Bonuses] [campaign/record_char_main.xml]
[10/18/2022 7:45:15 PM] [ERROR] template: Unrecognized merge attribute (replace) for template (number_charwounds), skipped. [Full OverlayPackage with alternative icons] [campaign/template_char.xml]
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October 19th, 2022, 13:11 #43
Thanks.
Since the console messages from mine are just WARNINGs, I have queued up the changes and will include them in the next release.bmos' extensions
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October 19th, 2022, 17:14 #44
We also weren't seeing the magnifying glass next to each ability score in our game last night. I wasn't the GM, so I'm not sure which combination of extensions were running, but at a minimum we were using Strain/Injury, Mirror Image (mine), NPC Actions, this extension. That's probably not very helpful I know. Hopefully your next round of changes, and other extension developer fixes will remedy this. Seems like yesterday's update was quite seismic, I haven't seen so many error messages and broken UI in quite some time.
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October 19th, 2022, 19:28 #45
My guess would be Strain/Injury as the details button is definitely there with no other extensions loaded
bmos' extensions
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October 19th, 2022, 20:50 #46
That is not what I'm seeing:
launcher.jpgnomag.jpg
I get this extension via The Forge, so this should be the most current version?Last edited by darrenan; October 19th, 2022 at 20:54.
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October 20th, 2022, 00:06 #47
Probably because of the merge attribute which was fixed in GitHub but not put live in Forge (or Forge is having hiccups again)?
https://github.com/bmos/FG-PFRPG-Dra...2ace662c8c3757GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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October 20th, 2022, 00:13 #48bmos' extensions
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July 16th, 2023, 01:54 #49
- Join Date
- Mar 2016
- Posts
- 5
Hi, I'm having an issue when using this extention.
I have a character that has a form change, so I am trying to write an effect that can make the correct adjustments to ability scores.
Base STR 9, With the form change this changes to STR 18. The problem I am having is he is also wearing a belt that gives an enchanment bonus of 2 to STR.
I cannot find a way to make it so when I add 9 to STR in the effect it doesn't stack with the 2 from the belt that is in the part given with this extention.
No matter what type I change the belt of the effect bonus to seems to make a difference. I Roll ability checks to make sure but with both the effect and the belt
it only makes the bonus +4 when it should be +5 from a STR 20. What am I doing wrong here? I'm using PFRPG if that helps?
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July 16th, 2023, 13:57 #50
You aren't missing anything (other than the first post). There is no logic included to handle stacking of perm/temp bonuses (as is the case in the PFRPG ruleset without this extension).
If someone wants to work on implementing that I would love to see a pull request, but unfortunately I don't have much development time available for FG these days.bmos' extensions
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