Thread: MGT2 v1.1.5
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September 11th, 2020, 16:17 #11
High Templar
- Join Date
- Jul 2012
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- 181
If you do red/green, PLEASE make it a dark red and a bright green to keep the contrast up as high as possible. Me and my red-green colorblind people would really appreciate it.
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September 12th, 2020, 09:18 #12
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September 12th, 2020, 20:45 #13
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- Jun 2020
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- Bath, UK
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Hi MBM,
Interesting to watch the development. Looking forward to a new character sheet. Throwing a few ideas out below.
3 or 4 little icons that stack next to the characteristic and indicate what type of positive/negative modifier is active? (Accessory/Augment/Effect(such as poison/drug)) Hovering over would reveal the details of the modifier?
I'd really like to see a slightly larger/adjustable character portrait size.
Would it be possible to allow players to arrange the order of the tabs on the side of the character sheet, with all but the cover sheet rearrange-able in any order?
Also a small Body diagram on the Action tab... Head, Torso, each arm, each leg that displays different armour for different locations (and optional automation for hit location or to aim at a particular part)...
Thanks again.
R.
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September 12th, 2020, 21:10 #14
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- Jan 2014
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- California
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That is one of the reasons is it difficult to document the ruleset because it is so much in flux and hasn't really calmed down. I think once the ruleset is post-Companion, it will probably calm down and documentation will be easier for an unpaid intern to maintain.
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September 13th, 2020, 14:13 #15Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 13th, 2020, 14:14 #16Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 13th, 2020, 14:21 #17
Hi Chap,
The 'new' character sheet is based on the updated sheet for the Companion. Where the stats are on the left with the 'empty' hexes for the optional stats.
There's no way (that I know) that the tabs can be re-ordered. A character sheet is a template (fixed) where things can be set to flow and attached to other fields etc, but the tabs/pages themselves are fixed.
Once the 'to hit' rules from the Companion are in use, I do think a nice diagram would be useful, though I think we'd need a template for each race!
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 13th, 2020, 20:18 #18
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- Jun 2020
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- Bath, UK
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Ha yes of course.
An extra complication I hadn't considered. A 'to hit' table to which can be added extra limbs, heads etc. as extra rows in the table - covering anything that characters might face or be? The category of each of these would then link to an armour item. Or maybe we could drop the armour item pin onto the rows to apply it's protection to those areas - that way a row could be named anything be it tentacle, limb, air sack or whatever, the only difference being the protection effect conferred on it by the item pin?
I see now linking this to an image for each possible body configuration is asking a little too much.
R.
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October 4th, 2020, 19:55 #19
Folks,
I've just completed the work that allows any peice of equipment the ability to modify a Travellers Characteristic(s).
For example, I edited an Combat Assault Rifle and added DEX -2 then saved it. Now I went into the Equipment and made sure it was Equipped. Went back to the Action Tab, and above the DEX value in Character Status is a -2 DEX. The DEX value is still 9 (which is the base value and a DM of 1) and the Current Value show's 9, but if you make a dice roll using that stat you'll notice the DM is 0. This is because the DM is calculated on the base value +/- the modifier.
The reason it doesn't modify the Current Value (or the base Value) is because you don't get less or more 'health' from these items, they don't modify your stats for damage.
Now I need to make sure the Core Rulebook/Central Supply Catalogue data is updated for this new field (Modifiers). Like all updated Data, the player will need to remove/add again the updated Data for the updates to be used.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 4th, 2020, 21:30 #20
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- Jul 2020
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- Tarpon Springs, FL
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MBM,
Does this information as quoted above mean that we users need to uninstall the CRB and CSC and reinstall them to make the changes work? What other elements of the game do we need to do that to as well? If it was not the CRB and CSC you were referring to then I am rather lost as to your instructions.
Thanks,
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