Thread: Linux Testing
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April 14th, 2022, 06:44 #661
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Unfortunately, only Ubuntu 18.04+ is supported for FG, so we can only give suggestions.
It looks like the authorization interaction with our servers for ultimate license verification is being blocked by your operating system or router.
You will probably have to look at reducing the security applied to the application/machine/router settings to allow access for those requests. (https://*.fantasygrounds.com)
Regards,
JPG
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April 14th, 2022, 15:15 #662
Last edited by bmos; April 15th, 2022 at 00:30.
bmos' extensions
he/them
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April 14th, 2022, 23:29 #663
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April 15th, 2022, 00:32 #664
If it's a laptop, try it on another wifi network. If it's a desktop, hopefully there's a windows computer you can test with.
Basically you want to determine whether it's your network blocking you or something about your computer. If it was working on Windows before switching to Pop!_OS, then it's probably the config of your OS.bmos' extensions
he/them
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May 17th, 2022, 12:32 #665
I was testing Fedora 36 to see if this issue was resolved and noticed the issue seems to be localized to the "import files" button (for example on the images window). When I tested the "folder" button on the assets window it worked without the X11 backend. When I tried the "import files" on the images window it crashed FGU.
So, file dialogues can work in FGU but the "import files" button fails? I have one ext that also uses an "import" button and it too fails. I assume it is using the same code as FGU.
Again, the "import" buttons work with the X11 backend in place.
Just passing on my observations.
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May 17th, 2022, 16:52 #666
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Unfortunately, those are two different kinds of actions.
For the Folder button, the application is making a call to the OS to open a specific folder in the native file explorer, which is just a simple command line spawn. (for linux (ubuntu), we call xdg-open)
For the Import Files button, the application needs to display a file dialog to the user and get a resulting file path back from the dialog. This is why we have been using a Unity asset for this behavior, since it involves user interface elements and user mouse/keyboard interactions.
Regards,
JPG
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May 17th, 2022, 17:19 #667
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September 24th, 2022, 14:57 #668
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Hi there just started to get this error today on linux.... updated yesterday no issues... today black screen on load.... look in terminal and get this: Job 1, './FantasyGrounds.x86_64' terminated by signal SIGSEGV (Address boundary error)
[or if i run the updater: Job 1, './FantasyGroundsUpdater' terminated by signal SIGABRT (Abort)
anyone know how to fix it?
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September 24th, 2022, 16:27 #669
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September 24th, 2022, 18:13 #670
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@pord,
We have not updated the actual client since June 2022; so if you've been running fine up until yesterday, then I would assume that something changed on your machine to change that behavior. (i.e. some sort of system update) All the updates since June have just been ruleset coding updates. Also, we only officially support Ubuntu 18.04+
You can try @jbergmann's solution to see if that helps.
Regards,
JPG
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