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Thread: Linux Testing

  1. #651
    Huh? They're two separate commands. "cd ~/Downloads", and then "chmod a+x ./FGUWebInstall.bin".
    Last edited by Imagix; February 22nd, 2022 at 04:10. Reason: Three -> Two

  2. #652
    Got it to install now the App won't open up. Well, it opens and then immediately closes.

  3. #653
    For reference: https://fantasygroundsunity.atlassia...lling+on+Linux

    I presume (hope?) that you didn't use sudo anywhere in there.

    What happens if you tried to launch it from the command-line?

    BTW: I'm also on the Fantasy Grounds discord if we wanted a little more lively help than forum posts

  4. #654
    Quote Originally Posted by Imagix View Post
    For reference: https://fantasygroundsunity.atlassia...lling+on+Linux

    I presume (hope?) that you didn't use sudo anywhere in there.

    What happens if you tried to launch it from the command-line?

    BTW: I'm also on the Fantasy Grounds discord if we wanted a little more lively help than forum posts
    I think that might be best, I just joined the server. @PixieSmithie#9445

  5. #655
    Hi !

    I installed FantasyGrounds using the chmod -x command. Folders are created. There's the .smiteworks folder and the application folder containing the FantasyGrounds.desktop.

    But the FGUpdaterEngine closes immediately on launch. When I launch the updater from the folder with ./FantasyGroundsUpdater, it says « loading in single instance Mode » then « abandon (core dump)».

    I guess I need help
    I'm on Ubuntu 20.04…

    thank you !
    Last edited by Entouane; April 10th, 2022 at 23:44.

  6. #656
    Please look for and provide the Unity engine logs for the FGUpdaterEngine, immediately after it fails.

    ~/.config/unity3d/SmiteWorks/FGUpdaterEngine/Player.log

    Thanks,
    JPG

  7. #657
    thanks for the reply
    Here's the logs
    Mono path[0] = '/home/antoine/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine_Data/Managed'
    Mono config path = '/home/antoine/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine_Data/MonoBleedingEdge/etc'
    Display 0 '0': 1280x800 (primary device).
    Unable to load player prefs
    Desktop is 1280 x 800 @ 60 Hz
    [xcb] Unknown sequence number while processing queue
    [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
    [xcb] Aborting, sorry about that.
    FGUpdaterEngine.x86_64: ../../src/xcb_io.c:260: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
    Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e800000796
    Obtained 21 stack frames.
    #0 0x007f6f8a50a3c0 in funlockfile
    #1 0x007f6f8a34703b in gsignal
    #2 0x007f6f8a326859 in abort
    #3 0x007f6f8a326729 in (Unknown)
    #4 0x007f6f8a338006 in __assert_fail
    #5 0x007f6f899ec643 in _XFreeX11XCBStructure
    #6 0x007f6f899ec6ed in _XFreeX11XCBStructure
    #7 0x007f6f899ec9ea in _XEventsQueued
    #8 0x007f6f899ef9dd in _XGetRequest
    #9 0x007f6f899dadd8 in XNoOp
    #10 0x007f6f88cc0fc4 in glIsTextureEXT
    #11 0x007f6f88e544fc in glXGetVisualFromFBConfig
    #12 0x007f6f8b8558cf in X11_GL_CreateContext
    #13 0x007f6f8b81bbbd in SDL_GL_CreateContext_REAL
    #14 0x007f6f8b240920 in CreateNativeGLContext(void*)
    #15 0x007f6f8b241b08 in MakeGLContextForWindow(GfxDeviceLevelGL, void*, bool)
    #16 0x007f6f8b241a6e in MakeMasterGLContext(GfxDeviceLevelGL, void*)
    #17 0x007f6f8b236810 in IsRendererSupported(GfxDeviceRenderer, GfxDeviceLevelGL, void*)
    #18 0x007f6f8b2361ed in PlayerMain(int, char**)
    #19 0x007f6f8a3280b3 in __libc_start_main
    #20 0x00000000400569 in _start

  8. #658
    I'm not a Linux user other than to basic testing of builds.

    This appears to be a driver issue, with certain drivers:
    https://forum.unity.com/threads/unity-crash.1240999/
    https://gitlab.freedesktop.org/mesa/mesa/-/issues/108

    From what I can understand of the commentary, it can possibly be addressed by some of these solutions:
    * Switch to NVidia driver.
    * Downgrade to a mesa driver version lower than 21.0.0.
    * Limit the application to a single core (Personally not familiar enough with Linux to provide instructions)

    Regards,
    JPG

  9. #659
    Your response did help me.

    MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 ./FGUpdaterEngine.x86_64 did launch the updater correctly.

    in the thread, they said the command should be used on ./unity so i tried on FGU. It works (for now at least !)

    thanx !
    Last edited by Entouane; April 11th, 2022 at 18:23.

  10. #660
    I'm trying to join a campaign using the FGUWebInstall.bin and I get an authorization issue. There shouldn't be any issue with that since it used to work fine before i switched to Pop!_OS.

    Also I installed using chmod a+x ./FGUWebInstall.bin && ./FGUWebInstall.bin

    I'm running Pop!_OS 21.10

    This is the screen i get. The rest of the party could join normally, and it's the first time I got it too. I'm certain the password was correct.
    Screenshot from 2022-04-14 00-33-00.png

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