Thread: Linux Testing
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December 7th, 2020, 06:56 #411
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In case anyone else runs across this, it turns out I'm running an AMD Radeon graphics card and using the proprietary amdgpu driver under Kubuntu 18.04. That driver apparently has a known issue with Unity. I simply uninstalled the proprietary driver returning to the open source version and FGU started just fine. Thanks to @smelton for catching this!
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December 7th, 2020, 08:49 #412
Is this the same https://forum.unity.com/threads/buil...-linux.920099/
Don't know if Ubuntu is on a rolling release (probably not) so might be a few months behind on versioning.Got a Bug - Click & FOLLOW the procedure here, it will save time
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December 9th, 2020, 14:19 #413
Hello again FGU Linux developers ... have had same issue again as per my last post. Mid session of a 5e game where I'm one of 5 players with the GM being the 6th. Same battlemap with the same 3 layers: battlemap image layer, fx myst layer as before, and with the same LOS layer.
Is it possible i need to add some firewall rules?
From the attached new logs, I don't think the issue is firewall buuuuut maybe i'm wrong. I suspect that the logs might not have what you need and am soooo close to thinking perhaps i need to remove and reinstall?
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December 9th, 2020, 15:12 #414
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December 10th, 2020, 11:08 #415
righto .... thx for the heads up.
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December 17th, 2020, 12:47 #416
Had a crash-to-desktop in my game last night.
Upon re-opening I got a networking error when the players were reconnecting.
EDIT: error was "Network - Received unknown command (CONNQ)"
EDIT2: I am running Fedora which I know is not supported, but this error is almost certainly not due to this.Last edited by bmos; December 18th, 2020 at 15:10.
bmos' extensions
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December 18th, 2020, 15:05 #417
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Nothing to report about last Monday's session, which is a good thing.
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December 18th, 2020, 15:49 #418
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December 18th, 2020, 18:02 #419
Basically, I was mid-sentence talking to my players and then I was looking at my wallpaper.
I also had a player who kept getting freezes, but didn't get logs. I'll ask her for logs next session.bmos' extensions
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December 18th, 2020, 18:55 #420
Some people say "crash" when they get kicked back to the launcher so I had to ask. In addition, I have yet to see a crash to the desktop that wasn't accompanied by a core dump recorded in the log files; I didn't find one in your set of logs. Either way, I reviewed the logs and the only event I see that fits your description happened at 7:46:21 PM, with the CONNQ error at 7:47:25 PM but that doesn't look like a crash to the desktop - the transition from the VTT to the launcher is logged, and the logs weren't reset which happens when FGU starts up. Did you compile logs immediately after restarting FGU from the crash?
Last edited by smelton; December 18th, 2020 at 19:05.
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