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Thread: Linux Testing

  1. #251

    First Test a Bust

    Tried to use the FGU Linux build to play with last night, a bit disappointed as it crashed after 30 minutes. Below is the back half of the log. Just out of nowhere the game quit and returned to the launcher.

    The log is truncated to the first WARNING.

    I moved the dice tower next to the Chat, first warning.

    Second WARNING of note is the fact I was playing RIME.

    Then "Critically Awesome Essentials Module - 5e Player Tools" which was the only mod I loaded other than the PHB and RIME player guide.

    Then "Game server connection was lost." without any sort of warning. At that point I bailed to Windows as we were streaming and I didn't want to risk having a night of crashing.

    Last note: I was running Discord and OBS at the same time. My system is an old Autodesk workstation w/32GB of RAM, and I've never had any issues running FGC out of PlayOnLinux. Plenty of Internet speed up and down. No other player in the game had issues.

    Any suggestions? I'd like to try again. The only thing I could do different is maybe not stream?

    Thanks,
    WR
    __________________________________________________ __________________________________

    [10/4/2020 5:26:42 PM] [WARNING] Frame dicetower_normal contains out-of-range values in Middle.
    [10/4/2020 5:26:54 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [10/4/2020 5:27:14 PM] NETWORK COMMAND STATS [0]: 113 (113) / 3057 (3057)
    [10/4/2020 5:27:14 PM] NETWORK FILE STATS [0]: 0 (0) / 99 (111)
    [10/4/2020 5:28:14 PM] NETWORK COMMAND STATS [0]: 116 (116) / 3057 (3057)
    [10/4/2020 5:28:14 PM] NETWORK FILE STATS [0]: 2 (2) / 99 (111)
    [10/4/2020 5:29:14 PM] NETWORK COMMAND STATS [0]: 116 (116) / 3059 (3059)
    [10/4/2020 5:30:14 PM] NETWORK COMMAND STATS [0]: 116 (116) / 3063 (3063)
    [10/4/2020 5:31:14 PM] NETWORK COMMAND STATS [0]: 116 (116) / 3068 (3068)
    [10/4/2020 5:33:14 PM] NETWORK COMMAND STATS [0]: 116 (116) / 3070 (3070)
    [10/4/2020 5:34:14 PM] NETWORK COMMAND STATS [0]: 118 (118) / 3071 (3071)
    [10/4/2020 5:34:30 PM] MEASURE: MODULE LOAD - 6.593203 - D&D Player's Handbook
    [10/4/2020 5:34:41 PM] [WARNING] Hash mismatch: client.xml@Icewind Dale Rime of the Frostmaiden (Player)
    [10/4/2020 5:34:41 PM] MEASURE: MODULE LOAD - 0.063107 - Icewind Dale Rime of the Frostmaiden (Player)
    [10/4/2020 5:35:04 PM] [WARNING] Hash mismatch: client.xml@Critically Awesome Essentials Module - 5e Player Tools
    [10/4/2020 5:35:04 PM] MEASURE: MODULE LOAD - 0.007166 - Critically Awesome Essentials Module - 5e Player Tools
    [10/4/2020 5:35:14 PM] NETWORK COMMAND STATS [0]: 121 (121) / 3169 (3169)
    [10/4/2020 5:35:14 PM] NETWORK FILE STATS [0]: 2 (2) / 101 (114)
    [10/4/2020 5:36:14 PM] NETWORK COMMAND STATS [0]: 131 (131) / 3172 (3172)
    [10/4/2020 5:37:14 PM] NETWORK COMMAND STATS [0]: 131 (131) / 3174 (3174)
    [10/4/2020 5:38:14 PM] NETWORK COMMAND STATS [0]: 137 (137) / 3182 (3182)
    [10/4/2020 5:39:14 PM] NETWORK COMMAND STATS [0]: 137 (137) / 3183 (3183)
    [10/4/2020 5:40:14 PM] NETWORK COMMAND STATS [0]: 137 (137) / 3184 (3184)
    [10/4/2020 5:42:14 PM] NETWORK COMMAND STATS [0]: 138 (138) / 3187 (3187)
    [10/4/2020 5:44:14 PM] NETWORK COMMAND STATS [0]: 138 (138) / 3189 (3189)
    [10/4/2020 5:45:14 PM] NETWORK COMMAND STATS [0]: 141 (141) / 3195 (3195)
    [10/4/2020 5:45:14 PM] NETWORK FILE STATS [0]: 2 (2) / 102 (115)
    [10/4/2020 5:46:14 PM] NETWORK COMMAND STATS [0]: 142 (142) / 3195 (3195)
    [10/4/2020 5:48:14 PM] NETWORK COMMAND STATS [0]: 144 (144) / 3204 (3204)
    [10/4/2020 5:49:15 PM] NETWORK COMMAND STATS [0]: 144 (144) / 3205 (3205)
    [10/4/2020 5:50:15 PM] NETWORK COMMAND STATS [0]: 144 (144) / 3210 (3210)
    [10/4/2020 5:51:15 PM] NETWORK COMMAND STATS [0]: 146 (146) / 3212 (3212)
    [10/4/2020 5:53:15 PM] NETWORK COMMAND STATS [0]: 146 (146) / 3214 (3214)
    [10/4/2020 5:53:15 PM] NETWORK FILE STATS [0]: 2 (2) / 103 (117)
    [10/4/2020 5:55:15 PM] NETWORK COMMAND STATS [0]: 146 (146) / 3215 (3215)
    [10/4/2020 5:55:15 PM] NETWORK FILE STATS [0]: 2 (2) / 104 (120)
    [10/4/2020 5:57:15 PM] NETWORK COMMAND STATS [0]: 150 (150) / 3215 (3215)
    [10/4/2020 5:58:15 PM] NETWORK COMMAND STATS [0]: 153 (153) / 3215 (3215)
    [10/4/2020 6:04:15 PM] NETWORK COMMAND STATS [0]: 154 (154) / 3215 (3215)
    [10/4/2020 6:05:15 PM] NETWORK COMMAND STATS [0]: 155 (155) / 3215 (3215)
    [10/4/2020 6:06:15 PM] NETWORK COMMAND STATS [0]: 156 (156) / 3215 (3215)
    [10/4/2020 6:06:32 PM] [<color="red">ERROR</color>] Game server connection was lost. Returning to launcher.
    [10/4/2020 6:06:33 PM] Tabletop scene exiting.
    [10/4/2020 6:06:33 PM] Launcher scene starting.
    [10/4/2020 6:06:47 PM] NETWORK STATUS: [Error]
    [10/4/2020 6:06:47 PM] Launcher scene exiting.

  2. #252
    Can you include the first half of the log? It would tell us how you were connected.

    Right now, when the connection to the server is lost it does drop back to the launcher so that is expected behavior. It's a side effect of the network facilitation library we are using. But the good news is we are testing some networking changes this week that will add a lot more resilience to games... depending on how the connection was established (direct, punchthrough, or relayed)

  3. #253
    Actually, I'd like to see the network.log file which would have the connection information I need

  4. #254
    Sorry about that. I removed the user info, below.

    Also looks like I didn't grab the network log in time, it overwrote. I'll know to grab it next time, sorry again.

    Hope this helps,
    WR

    __________________________________________________ _______________________________

    [10/4/2020 5:25:10 PM] FGU: v4.0.0 ULTIMATE (2020-10-01)
    [10/4/2020 5:25:10 PM] OS: Linux 5.4 Ubuntu 18.04 64bit
    [10/4/2020 5:25:10 PM] GRAPHICS: NVC1 : 512

    [10/4/2020 5:26:09 PM] NETWORK COMMAND STATS [0]: 2 (2) / 1570 (1570)
    [10/4/2020 5:26:20 PM] Client ruleset download complete
    [10/4/2020 5:26:21 PM] Launcher scene exiting.
    [10/4/2020 5:26:21 PM] Tabletop scene starting.
    [10/4/2020 5:26:21 PM] NETWORK STATUS: [Client] [Connected]
    [Client Type - PUNCHTHROUGH]
    [10/4/2020 5:26:32 PM] MEASURE: RULESETS LOAD - 11.052591 - 5E
    [10/4/2020 5:26:33 PM] MEASURE: EXTENSIONS LOAD - 1.193188 - 4
    [10/4/2020 5:26:39 PM] MEASURE: MODULE LIST BUILD - 5.141902 - 103
    [10/4/2020 5:26:39 PM] MEASURE: REFRESH IMAGE ASSETS - 9.2E-05
    [10/4/2020 5:26:39 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.031167
    [10/4/2020 5:26:39 PM] MEASURE: REFRESH TOKEN ASSETS - 0.270402
    [10/4/2020 5:26:39 PM] MEASURE: ASSET LIST BUILD - 0.303544
    [10/4/2020 5:26:40 PM] MEASURE: LOAD - PART 1 - 19.129122
    [10/4/2020 5:26:40 PM] Loaded FreeType library version 2.10.2
    [10/4/2020 5:26:41 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
    [10/4/2020 5:26:41 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
    [10/4/2020 5:26:42 PM] RULESET: Dungeons and Dragons (5E) ruleset v3.3.12 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [10/4/2020 5:26:42 PM] RULESET: Core RPG ruleset v3.3.12 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [10/4/2020 5:26:42 PM] EXTENSION: D&D Official Language Fonts (FR)\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC
    [10/4/2020 5:26:42 PM] EXTENSION: Dungeons & Dragons Theme v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
    [10/4/2020 5:26:42 PM] EXTENSION: Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
    [10/4/2020 5:26:42 PM] EXTENSION: Unity Compatible Critically Awesome Essentials Extension v2.01 for 5E ruleset.
    [10/4/2020 5:26:42 PM] EXTENSION: 5E - Roll For Initiative!
    [10/4/2020 5:26:42 PM] MEASURE: LOAD - PART 2 - 1.826376

  5. #255
    I take it back, I have the log, need to edit it before posting.
    Last edited by WilliamRiddle; October 6th, 2020 at 03:09.

  6. #256
    Quote Originally Posted by WilliamRiddle View Post
    I take it back, I have the log, need to edit it before posting.
    OK ... this file has a TON of my personal network data in it. Is there a more secure way of getting this to development?

    WR

  7. #257
    LordEntrails's Avatar
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    [email protected]
    If you don't want to email it, you can contact support there and arrange a secure transfer method.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #258
    Quote Originally Posted by LordEntrails View Post
    [email protected]
    If you don't want to email it, you can contact support there and arrange a secure transfer method.
    Sent, addressed to you. Handle with care.

    WR

  9. #259
    LordEntrails's Avatar
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    Quote Originally Posted by WilliamRiddle View Post
    Sent, addressed to you. Handle with care.

    WR
    Oh, not me I don't work for SmiteWorks. But they will still know what to do!

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  10. #260
    Quote Originally Posted by LordEntrails View Post
    Oh, not me I don't work for SmiteWorks. But they will still know what to do!
    They replied that they do!

    WR

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