Thread: Savage Worlds Effects Help
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March 1st, 2023, 14:38 #71
More of a question than request for help (since I can add the effect manually): Why is the Size ability for NPCs not linked to a Toughness modifier?
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March 1st, 2023, 15:32 #72
I think its automated in Combat
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March 1st, 2023, 16:22 #73
I've played around with it and couldn't see it working. I have added a [Toughness +2] line on the Size ability in the NPC sheet for the time being.
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March 1st, 2023, 17:07 #74
Because NPCs have little automation. It allows the GM to make them as needed quickly rather than having to work thru automation.
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March 1st, 2023, 18:04 #75
Ahh, gotcha. I think for me, the lack of automation is worse in this instance. The size mod works, at least. I'm just very likely as GM to forget the toughness mod lol
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March 2nd, 2023, 04:22 #76
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How are you adding the Size ability? It uses magic strings, so if it's not typed just so it won't calculate Size or Toughness modifiers.
If you put this in CT
Code:[Size -3]
size effect.jpg
It used to be that on the NPC, you drop the Size ability, then change
Size
Size -3
Very Small
Size -3 (Very Small)
Now, however, it only calculates attack modifiers.
If you put the Size effect under the ability on the NPC sheet, it used to double up. Now it will only calculate attack mods, not Toughness.
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March 2nd, 2023, 13:09 #77
I am placing on the NPC Sheet, using the Size ability and adding the modifer: Size -3 (Very Small). It correctly performs the Attack mod, but ignores Toughness. I don't want the added overhead of needing to manipulate the Combat Tracker each time I drop an NPC, so looking for guidance. It would seem the manual [Toughness -3] tacked onto the Size -3 ability accomplishes what I am after.
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March 2nd, 2023, 16:35 #78
Since its an NPC you don't want an effect for Toughness at all, the Toughness on the NPC sheet should already include the Toughness from size. Size the only matters in combat for targeting, grappling etc.
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March 2nd, 2023, 16:37 #79
True, I could bump the toughness up manually. I avoid doing this intentionally because its easier for me to see where the bonus comes from when broken out as a modifier. When lumped into the toughness score, there is no means to know where the bonus comes from and i begin to question my maths lol
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March 2nd, 2023, 16:44 #80Got a Bug - Click & FOLLOW the procedure here, it will save time
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