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August 19th, 2020, 17:08 #1
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- Jul 2018
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Coding a rule set for Wheel of Time
I have a physical core rule book for The Wheel of Time RPG put out by WoTC for the D20 3.0 system. I also have the book that gives the official conversion for that system to 5E rules.
My group wants to play but they want to use FG(classic for now/Unity soon) to do it. I am familiar with coding (Python/HTML/Java) but nothing heavy in FG. I can do effects and some basic Item creation.
Should I just add the classes/skills and such to my existing Rules for 5E? Should I program in the whole thing? Can I convert those books into source books to add in to the PHB and DMG?
Did someone already do all this and I just haven't found it? Or is someone partway through and needs help?
Should I pack it all in and just play on paper?
Thanks!
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August 19th, 2020, 17:10 #2
No need to code new ruleset. 5E should provide you all you need and just adding content is required here. Also, if you want full immersion a custom theme might be created as extension, but that's about it.
The past is a rudder to guide us, not an anchor to hold us back.
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August 19th, 2020, 17:27 #3
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- Jul 2018
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August 20th, 2020, 05:50 #4
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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