Fallout 1
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  1. #431
    Quote Originally Posted by MrDDT View Post
    Are you saying you can't find the mods in your mod list to load it?
    Actually not sure what's wrong now....after reading Silent's reply. Need to research it better. Sorry.

  2. #432
    Quote Originally Posted by firvulag View Post
    Oops ok sorry for this then...will continue on trying to figure out what happened....I thought I got the "Wild Shape" functionality from Polymorphism. Sorry, my bad.
    Quote Originally Posted by firvulag View Post
    Actually not sure what's wrong now....after reading Silent's reply. Need to research it better. Sorry.
    Sometimes SR's replies can be a little misleading if you not understanding the context.

    SR is simply saying this EXT has nothing to do with those other MODs. However, this EXT DOES provide WILD SHAPE functionality.

    It also (as I use both of those mods) works with those mods.
    So if you want some more help on them, feel free to post here, private message me, or hit me up on discord, more than happy to help. I just need some more info on what exactly is going on that is missing, as I'm not fully understanding it.
    Last edited by MrDDT; September 23rd, 2023 at 20:44. Reason: error in writing
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  3. #433
    Quote Originally Posted by MrDDT View Post
    Sometimes SR's replies can be a little misleading if you not understanding the context.

    SR is simply saying this EXT has nothing to do with those other MODs. However, this EXT DOES provide WILD SHAPE functionality.

    It also (as I use both of those mods) works with those mods.
    So if you want some more help on them, feel free to post here, private message me, or hit me up on discord, more than happy to help. I just need some more info on what exactly is going on that is missing, as I'm not fully understanding it.
    No...it's all good. The problem was me. I had actually bought several extensions from DM's Guild that worked with and was based on SR's stuff. But had forgotten that I needed to go thru a separate procedure to get them to work with FGU....so was shocked when the update to a fresh install of FGU didn't just automatically install these as well.

    That's my brain fart!! Thank you for the offer tho. Everything is working great now!!����✌

  4. #434
    Quote Originally Posted by firvulag View Post
    No...it's all good. The problem was me. I had actually bought several extensions from DM's Guild that worked with and was based on SR's stuff. But had forgotten that I needed to go thru a separate procedure to get them to work with FGU....so was shocked when the update to a fresh install of FGU didn't just automatically install these as well.

    That's my brain fart!! Thank you for the offer tho. Everything is working great now!!����✌
    Glad it's all worked out, don't be afraid to ask for help. I know I have to often it's how I got to know as much as I do about all this stuff.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  5. #435
    V1.53 - Bug - FGU underlying execution somehow shifted so that my end turn override didn't get applied anymore. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #436

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,321
    I picked this extension up earlier and noticed it does not have seem to have support for the Moon Druids 10th level feature: Elemental Wild Shape. This feature allows the Moon Druid to change into an Air, Earth, Fire or Water Elemental if they spend two uses of Wild Shape. My work around was to make a copy of the elementals and change their type to beast.

  7. #437
    Quote Originally Posted by Griogre View Post
    I picked this extension up earlier and noticed it does not have seem to have support for the Moon Druids 10th level feature: Elemental Wild Shape. This feature allows the Moon Druid to change into an Air, Earth, Fire or Water Elemental if they spend two uses of Wild Shape. My work around was to make a copy of the elementals and change their type to beast.
    Per documents this is supported. Unless you didn't read them and just did nothing to set the Elemental Wild Shape in abilities for Moon Druids as you normally do for a PC/NPC sheet, and just exepected it to "work" without anything but level 10 druid achieved. FGU does not work that way - and this extension works the way FGU data is supposed to be configured. In this case, the druid class under moon druid would have an elemental wild shape link your supposed to set in the abilities tab (PC) or main page (NPC) sheets.

    You can research the description yourself in the .txt file listed on front page though it is listed in the forum discussions here at some point also.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  8. #438
    Quote Originally Posted by Griogre View Post
    I picked this extension up earlier and noticed it does not have seem to have support for the Moon Druids 10th level feature: Elemental Wild Shape. This feature allows the Moon Druid to change into an Air, Earth, Fire or Water Elemental if they spend two uses of Wild Shape. My work around was to make a copy of the elementals and change their type to beast.
    It's working for me, did it not add the feature "Elemental Wild Shape"?
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  9. #439

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,321
    I took a look at this in another campaign with the imported the druid PC and while it says the Drop down says "Wild Shape" it will take the Air, Earth, Fire and Water elementals. I thought I might have a conflict with another extension but it seems to work fine after I added them back. The party that had the original problem is in the middle of a fight and the Druid is in Elemental Shape with a lot of damage so I didn't want to mess with it until they finish a long rest.

  10. #440
    I just picked up Scried Raven's "5E - Floating Character Sheet Tabs", and noticed it removes the Polymporph area from the Actions tab (5E, above Weapons). Not sure which ext would be easier to adjust, so posting this in both threads.
    Tested on a clean 5E table w/ only these two exts active.

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