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  1. #441
    I use the anchors your supposed to use to play nice with others. But if you don’t you will stomp on others sharing the sheet - not just me.

    Not anything I can do to fix it. If you write extensions you should always realize others share the same space. If you don’t?

    Then they will conflict.
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  2. #442
    Quote Originally Posted by SilentRuin View Post
    I use the anchors your supposed to use to play nice with others. But if you don’t you will stomp on others sharing the sheet - not just me.

    Not anything I can do to fix it. If you write extensions you should always realize others share the same space. If you don’t?

    Then they will conflict.
    Also tabs have all sorts of rules on how they work - if you don’t respect them you will wipe out tab data also.

    Either way I can’t control what other devs do (stomping stuff)
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  3. #443
    V1.54 - Bug - Evidently the LIGHT effects that are transferred in Polymorphism never actually get triggered. Fixed - will call TokenManager.updateEffects after a new CT entry has been updated by poly. As DM this may create light where there was non before. For example, a torch effect is directly transferred to the NPC and back to the PC. If you don't want it on the NPC you'll have to disable it. Kind of catch 22 with no easy way to solve - but better the effect is doing what its supposed to than sitting there not doing anything until the effect line is updated, something is triggered to update all effects of CT entry, or session is restarted - as has been happening since day 1 of FGU lighting.

    Not sure DMsG works anymore but its updated from my end. Forge will be when GP gets to it.
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  4. #444
    Quote Originally Posted by Roach View Post
    I just picked up Scried Raven's "5E - Floating Character Sheet Tabs", and noticed it removes the Polymporph area from the Actions tab (5E, above Weapons). Not sure which ext would be easier to adjust, so posting this in both threads.
    Tested on a clean 5E table w/ only these two exts active.
    You may want to check with the author of that - as I don't use his extension but he has tested with poly and can't replicate it.

    https://www.fantasygrounds.com/forum...l=1#post702613
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  5. #445
    Thanks for this extension.

    I've got it working but I have a small issue with tokens resizing. I have a large PC shapechanging to a large NPC, that works fine. When I shapechange back to the PC the token image resizes to medium/5ft. The space and reach (10ft/5ft) are retained but the image itself resizes.
    If I then shapechange back to the NPC the token image is large again, but again going back to PC it shrinks back down.
    Any help would be appreciated.

    Best,
    Matt

  6. #446
    Not sure I ever tried a large PC.

    For an NPC its always getting it from the NPC list DB entries so you'd have to have it large for it to go back to large.

    For a PC its going to be in the DB for characters - as long as its defined in there as large it should be returned to large I would think. I'll have to check it out.

    Obviously if its set in the CT only then tis lost as explained in docs it gets things that are defined in DB with extra data I specfically add in. Size I don't recall if its one of them. As I said I'll have to check later today or tomorrow.
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  7. #447
    Quote Originally Posted by souzou View Post
    Thanks for this extension.

    I've got it working but I have a small issue with tokens resizing. I have a large PC shapechanging to a large NPC, that works fine. When I shapechange back to the PC the token image resizes to medium/5ft. The space and reach (10ft/5ft) are retained but the image itself resizes.
    If I then shapechange back to the NPC the token image is large again, but again going back to PC it shrinks back down.
    Any help would be appreciated.

    Best,
    Matt
    Ok I see the same thing. I also see that if I simply play with setting notes size to large - it will shift back to medium on its own without polymorphism involved.

    I have no idea what is doing this or why. I'll try to look at it later this week but does not appear to be just a polymorphism thing. PCs seem to like going back to medium somehow. Not sure the mechanism. If I place it from sheet as large it works when placed in map - but I deleted it and put it back and pretty sure saw it go back to medium. I suppose I can support storing the original size (providing it is not whacking that someplace else as I'm not setting medium anywhere in my code) but will have to see.
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  8. #448
    V1.55 - Bug/FGU change - basically as in 1.54 more than just light helpers must be triggered so having to update all attributes of token and then auto scale it also in order for all things to be placed correctly when recreating a PC/NPC programatically. No interest in figuring out why of this - just going to call the stuff that will update this sort of thing.


    Basically FGU changed stuff at some point and all updates after placement of a new entry in CT programmatically have to be directly called by myself. Or so I assume - no desire to debug it so just making the addtional calls. Size of token should now be respected.
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  9. #449
    Great, yes working here now - also checked huge/gargantuan and all working fine.

    Thanks for fixing so quickly!

    Best,
    Matt

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