Thread: Savage Rifts Feedback and Issues
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February 18th, 2023, 13:18 #251
Coming soon - M.A.R.S. semi-automation (speed up creating a MARS character) along with starting gear Parcels for all the TLPG Frameworks (will get to the other Frameworks eventually)
Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 23rd, 2023, 19:59 #252
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Hi there, is it possible to update toughness bonus from armor directly on the character sheet?
After some break, when we go back to the campaign, we‘re wondering why toughness is so low and then someone remembers that it is an invisible effect in the combat tracker.
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February 23rd, 2023, 20:19 #253
If the armor is worn, then [Toughness] effect will apear in the chat when damage is rolled. It has to be Equipped not just carried. If it is not showing up in chat then that is a bug.
Unfortunately it doesn't alter the Character Sheet, and would require some extension or code re-write to work.Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 25th, 2023, 22:45 #254
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Is Rifts armor not set up like normal armor? (I don't own rifts and I can't tell from screenshots.)
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February 25th, 2023, 22:49 #255Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 26th, 2023, 20:28 #256
OK folks! I took the plunge and pushed all the updates - extension has updates (including some token light effects which will make more sense when The Mega Power List module drops) - Conviction, Gritty (Rifts) Damage, Wound Cap and whatever other Settings Rules I could turn on (or remembered to turn on) are automatically set - this might not work on an old campaign. For the token lights, if you go into Settings > Token Lights and delete all the token lights then type /reload in the console - the base Savage Worlds Token Lights will return and the new ones I have added will also appear.
Frameworks all have parcels and a table to generate starting currency and valuables. Not got around to the automatic population for Frameworks but its moving to the top of the list of things to do.
Arcane Backgrounds have all been updated, the Rifts versions of the base ABs all say (for example Arcane Background (Magic - Rifts) they are Rifts versions. Dropping them onto a PC or NPC will automatically add the right AB to the Combat tab. Techno-Wizard has lost the dash - the code doesn't seem to work with a dash. Tattoo Magic is setup for the Atlantis modules which are the only ones I have not finished and uploaded yet.
Hopefully this doesn't blow up your games - don't update just before a game.. but you may need to fix the Arcane Backgrounds for all your players. The Powers will show the yellow looking dice and you have to edit the power to use the new AB. So for example, Bolt - right click select Attack Info and at the top select the AB (Rifts) and close the power. A little inconvenience for previously made characters.
As always, let me know if anything is borked.
P.S. Many thanks to Mike Serfass for the Settings Maker Tweak Extension and Bayne for help with the Token Lights (and other bits in the Savage Rifts Extension)Last edited by Jiminimonka; February 26th, 2023 at 20:30.
Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 26th, 2023, 22:20 #257
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Great work, can‘t wait to try everything out tomorrow
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February 26th, 2023, 22:43 #258Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 28th, 2023, 19:49 #259
Despite the post saying these updates have gone out, they have NOT. There is some bug causing the updates not work.
https://www.fantasygrounds.com/forum...l=1#post679902
Hopefully they ALL failed because if the Extension and Tomorrow Legion Players Guides are the only ones that failed, all the others will be bugged.Got a Bug - Click & FOLLOW the procedure here, it will save time
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March 7th, 2023, 19:52 #260
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Reference guide is missing the artworks .
Screenshot 2023-03-07 at 20.50.49.png
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