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  1. #71

  2. #72
    eh? I see it under Iconic frameworks. Though it's rough to make one just takes a while to move abilities around.

  3. #73
    The Flame Wind Dragon Hatchling is there. Just pull it up in the Frameworks, pull across abilities and complications to the character sheet, and follow the chargen guide. Shouldn't take long at all to generate a FWDH.

    Other hatchlings, however, are in the Tomorrow Legion Field Manual, which will likely be a while before that is out.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain, Rifts: The Tomorrow Legion Player's Guide [In Progress] Tyrnador: Fate of Ventar [In Progress]Rifts: Savage Foes of North America

    Currently running:
    Savage Worlds - Savage Rifts: The Kingdom of Shade
    Savage Worlds - Savage Rifts: The Vampire Kingdoms

    Timezone: Eastern Daylight Time (EDT) United States; GMT -4 hours

  4. #74
    Ah, thanks. Though it really should be under races like the rest also it would be good if the race was drag-able into the character sheet and auto filled.

  5. #75
    The Dragon Hatchling is an Iconic Framework, as it appears in the book. If it were mean to be a race, it would be under D-Bees and Mutants section in the book, like the Altara, Fennodi, etc. As far as the drag and drop, that's been discussed before. As soon as I get some coding instruction it will be, as I'm not a coder, but a community developer. l'm spending my time converting the six other Rifts books, since my free time is very limited. Also, you can drop the Framework on the character sheet (see Iconic Framework above Race). It just won't populate the abilities automatically (that takes about 30 seconds worth of dragging and dropping).

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain, Rifts: The Tomorrow Legion Player's Guide [In Progress] Tyrnador: Fate of Ventar [In Progress]Rifts: Savage Foes of North America

    Currently running:
    Savage Worlds - Savage Rifts: The Kingdom of Shade
    Savage Worlds - Savage Rifts: The Vampire Kingdoms

    Timezone: Eastern Daylight Time (EDT) United States; GMT -4 hours

  6. #76
    I think this might be a Savage Worlds issue and not so much a Savage Rifts issue, but I want to get feedback on it before I report it as a bug.

    I am starting to convert and add stuff from the Robotech: Invid Invasion book. Starting with Cyclone Power Armor. I am trying to have the armor adjust the players Agility and Strength dies. I made a copy of some pre-existing power armor so I can see what it is doing and edit it. When I input this [Toughness +5, Pace = 14, Agility = 12, Strength = 10] it makes both Agility and Strength roll a d12. If I separate them into different commands it ignores the commands. Am I doing something wrong or is this a bug?
    Current Project: Savage AvP Homebrew Modules for FG
    Projects In The Pipe: Savage Pacific Rim setting hack, Savage Evil Dead, Savage Battlestar Galactica, adding inline images to Savage Ghostbusters

    Currently Running: Savage Worlds One Shots in Fantasy Grounds Unity every Friday on my Discord at 9pm Eastern!

    Join my Discord!
    https://Discord.gg/CmwmuzQ

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