Thread: Savage Rifts Feedback and Issues
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October 8th, 2020, 19:40 #61
Indeed. Encrypted content isn't ideal, certainly, but is the requirements for much of the content today.
Also, I've attempted everything I know to do with the drag and drop abilities, to no avail. I'm going to put it on the back shelf and get cracking on the other books. If this is a deal breaker for folks, I apologize. I have stated this several times, but I'm a community dev with no coding skill, and between my real life job of digital forensics, having a family life, and running games, I've got little time to try to grok the Lua involved. For those who aren't satisfied with your purchase, please know that I am truly sorry, and please make sure to get a hold of Smiteworks within 30 days of purchase in order to get your money back.
I'll hopefully find some time or talent in the near future to assist, but for now I've got the other Savage Rifts content to convert to FG.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 8th, 2020, 20:02 #62
For those that are interested, my plan going forward is Arcana and Mysticism, Empires of Humanity, and Blood & Banes then Savage Foes of North America and then the GM's Handbook, with the last thing being the Field Manual. I'm certainly not set in this order, however.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 8th, 2020, 20:06 #63
It's an option for GBFF and myself since we're both DLC Developers so even if I wasn't friends with GBFF on Discord and we could transfer the files (and we frequently do), I could request them from SmiteWorks. Luckily none of that was needed for this.
But yeah, I understand why the publishers want the stuff encrypted but it also curtails the community members from learning and helping on their own.
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October 8th, 2020, 20:07 #64
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October 8th, 2020, 20:15 #65
Savage Foes was my first thought as well, but thought that with Ikael's NPC maker players wouldn't necessarily need them immediately. I can certainly switch it to the top of the stack, however. It's a GM module for certain, where as the other 3 books (Arcana & Mysticism, Blood & Banes, and Empires of Humanity) are both GM and Players modules.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 10th, 2020, 17:43 #66
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So I'd been running a Rifts game in SW for a few months, and I've created a lot of ruleset enhancements / NPCs / gear / etc. For example, I've built the complete set of Heroes Journey & MARS Fortune & Glory tables, the Adventure Tables, and the Random settlement tables.
Now that Rifts is officially approved for Savage Worlds, can I share them?
Also, question about Mega Powers - I don't see them in the new ruleset under powers?
Thanks in advance!
Hammaer
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October 10th, 2020, 18:39 #67
You cannot share any of the Rifts for Savage Worlds stuff, as it is under copywrite and doing so would be violating that copywrite.
As far as the Mega Powers, there are no Mega Powers anymore. Each power has Mega Power Modifiers. Since Mega Power Modifiers are not Powers, they don't appear under the Powers on the sidebar. You can find them in the module under "Mega Power Modifiers". I suggest dragging this section to a hot-key for quick reference.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 17th, 2020, 06:33 #68
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SO far I like it, I was hoping character creation would be as simple as base SW as my group I'm about to run this with doesn't know FG yet. It's nice to see it's still being updated and not just tossed to the wild and forgotten about.
Even though It Is in the odd condition it is in at the moment, I will keep it. I want this to succeed and see many more Savage Rifts rulesets come out. Thank you for your efforts and keep up the great work.
The Riftergang
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October 17th, 2020, 14:33 #69
Character Creation in Rifts is modified (look at the chargen guide in the module) from Savage Worlds, of course, as it has a lot of elements that Savage Worlds does not have (Heroes Journey rolls, etc). Thanks for your support!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 19th, 2020, 01:31 #70
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