DICE PACKS BUNDLE
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  1. #51
    Quote Originally Posted by YggBjorn View Post
    Another option is to check out the Savage Worlds Enhanced Library extension. It was made by Ikael and is the same extension used to create official Savage Worlds modules for Fantasy Grounds. It is pretty easy to understand once you have samples of the basic code used. I would be happy to provide samples, however you can find them in the scripts in the tutorial folder if you unzip the extension and poke around.
    THANKS!! I've been playing around with this and it will absolutely make this easier!! I still have a lot to figure out (like making a link to a weapon defined in the same module), but this is a great start.

    If you have any examples, that would be awesome. I've looked at the 3 in the tutorials folder. Now it is just a matter of trial and error LOL

  2. #52

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    Quote Originally Posted by dmontgomery32 View Post
    If you have any examples, that would be awesome.
    Note that as far as I'm aware SWEL won't build the Iconic Frameworks either.

    For examples, the only SWEL source markdown I've seen so far is my own. Take a look at Eberron for Savage Worlds; I included the SWEL markdown I used to create it so people can learn from it.

  3. #53
    YggBjorn's Avatar
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    Quote Originally Posted by dmontgomery32 View Post
    If you have any examples, that would be awesome.
    I've got an example for you! Let's take a look at the code:

    Code:
    ============================================
    #### Reference Manual :: Awesome Setting
    --------------------------------------------
    [[###Awesome Weapons Descriptions
    	@@chapter::Awesome Setting Player's Guide
    		@@subchapter::Weapons
    			@@blocks.*.text::"""
    
    ##Precision Rifle
    	**Range:** (50/100/200)
    
    	**Damage:** 2d10+1
    
    	**Rof:** 1
    
    	**Ammo:** 35
    
    	{{?@Awesome Weapons List.Precision Rifle::Precision Rifle}}
    
    
    """]]
    
    ============================================
    #### Ranged Weapons :: Awesome Weapons List
    @@catname::Ranged Weapons
    --------------------------------------------
    [[###Precision Rifle
    	@@armorpiercing::#4
    	@@catname::Ranged Weapons
    	@@cost::750
    	@@damage::2d10+1
    	@@fumble::#1
    	@@group::Awesome Weapons
    	@@minstr::d6
    	@@notes::Min Str d6, Snapfire Penalty.
    	@@range::50/100/200
    	@@rof::1
    	@@ammo.max::#35
    	@@reach::#0
    	@@traittype::Ranged
    	@@weight::#5
    	<p>Favorite rifle of Shooty McShooterface.</p>
    ]]
    ============================================
    #### Ammunition :: Awesome Ammunition
    @@catname::Ammunition
    --------------------------------------------
    [[###Dye Marker Arrow
    	@@catname::Ammunition
    	@@cost::1
    	@@group::Primitive Ranged Weapons
    	@@notes::
    	@@weight::#0.2
    	<p>Mark it up!</p>
    ]]
    
    ============================================
    #### Hand Weapons :: Awesome Melee Weapons
    @@catname::Melee Weapons
    --------------------------------------------
    [[###Stabby McKnife
    	@@armorpiercing::#0
    	@@catname::Melee Weapons
    	@@cost::750
    	@@damage::Str+d6
    	@@fumble::#1
    	@@group::Awesome Melee Weapons
    	@@minstr::d6
    	@@notes::Min Str d6.
    	@@reach::#0
    	@@traittype::Melee
    	@@weight::#5
    	<p>Favorite knife of Shooty McShooterface.</p>
    
    ]]
    So the first Precision Rifle listed is a text description with a header (##header name) and bolded text (**bolded text**) Immediately after the descriptive text is the link.

    {{?@Awesome Weapons List.Precision Rifle::Precision Rifle}}
    or
    {{?@ (Name of the manual or list that starts with '####') . (Name of the page in that list, starts with [[###) :: (Name the link will display) }}

    Just copy everything in the code block, and then type
    /importlib
    into Fantasy Grounds with the SWEL extension loaded and it will show you what it looks like.

    You can add more weapons to each list, just enclose each weapon with the [[### ]] operators. Play with this code, if there is something that SWEL and FG doesn't like then the record will be blank and you will have to hunt the code to see where the error is. It is a great way to learn. If you have more questions drop them in the Forums or find me on Discord, YggBjorn#7987
    I respond quicker on Discord but I check the forums a few times a day.
    Last edited by YggBjorn; October 6th, 2020 at 00:17. Reason: Add more info

  4. #54
    Thank you @YggBjorn and @Talyn

    I'll be excited to post this up once I get it done and see everyone's thoughts. You help is very much appreciated

  5. #55
    OK...the Framework button has been made (thanks to @Talyn for the assistance) and the various theme enhancements have been made by @Mortani. Uploaded the results to Smiteworks...hopefully we'll see them go live soon. Still working on Drag and Drop Abilities, as it's still eluding me.

    SR1.PNG

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

  6. #56
    YggBjorn's Avatar
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    Who did the conversion for Dawn of the Daikaiju? They had to deal with some abilities, maybe they can shed some light for you. If you do find out I would very much like to know how it is done. I suppose one can add it into Fantasy Grounds manually and put it into a list as Racial Abilities or Monstrous Abilities.

  7. #57
    I'm not sure who did Dawn of the Diakaiju..I'm not showing it in the Store, so I have no clue if it's been converted yet. That being said, it is early and I don't have my morning coffee in me, so it is possible that I'm overlooking it.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

  8. #58
    YggBjorn's Avatar
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    It hasn't been released yet, however there is a thread discussing it. Mgrancey did the conversion.

  9. #59

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    Quote Originally Posted by GunbunnyFuFu View Post
    OK...the Framework button has been made (thanks to @Talyn for the assistance) and the various theme enhancements have been made by @Mortani. Uploaded the results to Smiteworks...hopefully we'll see them go live soon. Still working on Drag and Drop Abilities, as it's still eluding me.
    Glad those samples helped. I was pretty confident you could figure them out quickly. To give any further assistance I would have needed your source files so... eh...

  10. #60
    Quote Originally Posted by Talyn View Post
    Glad those samples helped. I was pretty confident you could figure them out quickly. To give any further assistance I would have needed your source files so... eh...
    Is a sadness of encrypted rulesets that assisting isn't an option.

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