Thread: Fantasy Module Parser
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June 12th, 2021, 22:22 #21
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
- 69
version 0.2.0.16
ADDED FEATURES
- Able to set Fantasy Module Parser to automatically open NPC Options
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.17
BUG FIXES
- Fixed DnD Beyond Importer to account for Proficiency Bonus line
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.18
BUG FIXES
- Language Options would always have value of null
ADDED FEATURES
- Method for logging by leveraging Settings
- Ability to have FMP load the last project worked on when booted
- Clear Token button
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.19
BUG FIXES
- Log4Net dll was missing from assembly
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.1.0
BUG FIXES
- Temporarily disabled error logging solution
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.1.1
BUG FIXES
- Issue with apostrophe in the Module Name during module creation
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.1.2
BUG FIXES
- Log4Net is back
- Parentheses doesn't break Monster name anymore
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.1.3
BUG FIXES
- Parentheses fix added to FG Module Exporter
ADDED FEATURES
- More logging for NPCs to troubleshoot better
UNRESOLVABLE ISSUES
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.1.4
ADDED FEATURES
- Spells are now able to be added to your project
- Preview NPC window is active in Import Text
- Logging messages added for errors when importing NPCs to assist in self-diagnosing NPC issues (will be adding more as we can)
version 0.2.1.5
ADDED FEATURES
- New fields to assist in Self range spells
- More logging for Spells to self-diagnose issues
version 0.2.1.6
BUG FIXES
- Error being falsely reported about HP
- Reactions, Legendary Actions, and Lair Actions headers now disappear in Preview Window when none are present
- Module Creation now uses the Module File Name instead of the Module Name when creating the .mod file
- Spell Levels will report incorrectly when module is created
More information in Post #22Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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June 12th, 2021, 22:29 #22
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
- 69
version 0.2.1.7
BUG FIXES
- Issue #4 Current Project Doesn't Persist Between Sessions
- Issue #19 An Unhanded exception occurred: Number of Third Level Spell slots is missing from Kobold Wyrm-Wizard test
- Issue #21 An unhandled exception occurred: Innate Spellcasting Ability is missing from Burning Dervish
- Updated logging for NPC Save & Add to Project
ADDED FEATURES
- Validation at Manage Project (Fields that are required will turn red if left empty when clicking Save & Close)
version 0.2.1.8
BUG FIXES
- Issue #24 Spells are still not exporting correctly to module
ADDED FEATURES
- The coding behind the NPC section has been reworked to allow more leniency in the import text.
version 0.2.1.9
BUG FIXES
- Skill tab is blank upon importing from version 0.2.1.8 NPC
- Spellcasting tab is missing Spell Slots when importing from 0.2.1.8
- Create Module/Campaign failed if the Module Name had special characters in it
- Create Module/Campaign failed if Spell Name had special characters in it
ADDED FEATURES
- The coding for tables is present but hidden until complete for Patrons
- Added Tooltips to the Project Management window
version 0.2.2.0
BUG FIXES
- Issue #6: Clicking "New Project" doesn't re-populate Module Path
- Issue #8: Clicking "New Project" doesn't refresh the Category in Add NPCs/Monsters
- Issue #34: Clicking "New Project" Does Not Clear Existing NPCs or Spells saved to previous project
version 0.2.2.1
BUG FIXES
- Issue #15: Markdown Not Working In Spell Descriptions
ADDED FEATURES
- Reference Manual created for NPCs when creating Module
- Reference Manual created for Spells when creating Modules
- Tables are now available to be added to Modules and Campaigns
Last edited by tstory30; October 15th, 2021 at 18:31.
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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October 15th, 2021, 18:38 #23
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
- 69
Version Changelog from 0.2.2.2 to 0.2.3.0
version 0.2.2.2
BUG FIXES
- Thumbnails were not able to be added to module
- NPC Lists were unusable after module was created
version 0.2.2.3
BUG FIXES
- Folders were not being created upon opening program
version 0.2.2.4
BUG FIXES
- Language Option dropdown now defaults to "No Special Conditions"
- Upon first loading of FMP, if an NPC is loaded as part of a module, fields on NPC tab are actually loaded
- Token StartElement in state EndRootElement would result in an invalid XML document.
version 0.2.2.5
BUG FIXES
- Images and Tokens now save to Module File
- Damage Resistance, Vulnerabilities, and Immunities lines now display correctly
- FINALLY a permanent fix for the file:/// Image path error
- Modules will now show up in the FG Library
version 0.2.3.0
UPDATED
- Module and Campaign Exporters will now export all sections that have been released
TEMPORARILY DISABLED
- There is no reference manual in this version. It will be back as soon as bugs are worked out.
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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October 15th, 2021, 18:42 #24
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
- 69
Verrsion Changes from 0.2.3.1 to 0.2.3.2
version 0.2.3.1
BUG FIXES
- Reference Manual will now be created with modules again
ADDED FEATURE
- "Add Items" is now functional
version 0.2.3.2
BUG FIXES
- An issue was discovered when manually entering Spellcasting into Import NPC that would cause the import to fail.
ADDED FEATURE
- You can now remove Categories in the Manage Categories window
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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