DICE PACKS BUNDLE
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  1. #21
    version 0.2.0.16
    ADDED FEATURES
    • Able to set Fantasy Module Parser to automatically open NPC Options

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.0.17
    BUG FIXES
    • Fixed DnD Beyond Importer to account for Proficiency Bonus line

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.0.18
    BUG FIXES
    • Language Options would always have value of null

    ADDED FEATURES
    • Method for logging by leveraging Settings
    • Ability to have FMP load the last project worked on when booted
    • Clear Token button

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.0.19
    BUG FIXES
    • Log4Net dll was missing from assembly

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.1.0
    BUG FIXES
    • Temporarily disabled error logging solution

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.1.1
    BUG FIXES
    • Issue with apostrophe in the Module Name during module creation

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.1.2
    BUG FIXES
    • Log4Net is back
    • Parentheses doesn't break Monster name anymore

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.1.3
    BUG FIXES
    • Parentheses fix added to FG Module Exporter

    ADDED FEATURES
    • More logging for NPCs to troubleshoot better

    UNRESOLVABLE ISSUES
    • Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))


    version 0.2.1.4
    ADDED FEATURES
    • Spells are now able to be added to your project
    • Preview NPC window is active in Import Text
    • Logging messages added for errors when importing NPCs to assist in self-diagnosing NPC issues (will be adding more as we can)


    version 0.2.1.5
    ADDED FEATURES
    • New fields to assist in Self range spells
    • More logging for Spells to self-diagnose issues


    version 0.2.1.6
    BUG FIXES
    • Error being falsely reported about HP
    • Reactions, Legendary Actions, and Lair Actions headers now disappear in Preview Window when none are present
    • Module Creation now uses the Module File Name instead of the Module Name when creating the .mod file
    • Spell Levels will report incorrectly when module is created


    More information in Post #22
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  2. #22
    version 0.2.1.7
    BUG FIXES
    • Issue #4 Current Project Doesn't Persist Between Sessions
    • Issue #19 An Unhanded exception occurred: Number of Third Level Spell slots is missing from Kobold Wyrm-Wizard test
    • Issue #21 An unhandled exception occurred: Innate Spellcasting Ability is missing from Burning Dervish
    • Updated logging for NPC Save & Add to Project

    ADDED FEATURES
    • Validation at Manage Project (Fields that are required will turn red if left empty when clicking Save & Close)


    version 0.2.1.8
    BUG FIXES
    • Issue #24 Spells are still not exporting correctly to module

    ADDED FEATURES
    • The coding behind the NPC section has been reworked to allow more leniency in the import text.


    version 0.2.1.9
    BUG FIXES
    • Skill tab is blank upon importing from version 0.2.1.8 NPC
    • Spellcasting tab is missing Spell Slots when importing from 0.2.1.8
    • Create Module/Campaign failed if the Module Name had special characters in it
    • Create Module/Campaign failed if Spell Name had special characters in it

    ADDED FEATURES
    • The coding for tables is present but hidden until complete for Patrons
    • Added Tooltips to the Project Management window


    version 0.2.2.0
    BUG FIXES
    • Issue #6: Clicking "New Project" doesn't re-populate Module Path
    • Issue #8: Clicking "New Project" doesn't refresh the Category in Add NPCs/Monsters
    • Issue #34: Clicking "New Project" Does Not Clear Existing NPCs or Spells saved to previous project


    version 0.2.2.1
    BUG FIXES
    • Issue #15: Markdown Not Working In Spell Descriptions

    ADDED FEATURES
    • Reference Manual created for NPCs when creating Module
    • Reference Manual created for Spells when creating Modules
    • Tables are now available to be added to Modules and Campaigns
    Last edited by tstory30; October 15th, 2021 at 18:31.
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  3. #23

    Version Changelog from 0.2.2.2 to 0.2.3.0

    version 0.2.2.2
    BUG FIXES
    • Thumbnails were not able to be added to module
    • NPC Lists were unusable after module was created


    version 0.2.2.3
    BUG FIXES
    • Folders were not being created upon opening program


    version 0.2.2.4
    BUG FIXES
    • Language Option dropdown now defaults to "No Special Conditions"
    • Upon first loading of FMP, if an NPC is loaded as part of a module, fields on NPC tab are actually loaded
    • Token StartElement in state EndRootElement would result in an invalid XML document.


    version 0.2.2.5
    BUG FIXES
    • Images and Tokens now save to Module File
    • Damage Resistance, Vulnerabilities, and Immunities lines now display correctly
    • FINALLY a permanent fix for the file:/// Image path error
    • Modules will now show up in the FG Library


    version 0.2.3.0
    UPDATED
    • Module and Campaign Exporters will now export all sections that have been released

    TEMPORARILY DISABLED
    • There is no reference manual in this version. It will be back as soon as bugs are worked out.
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  4. #24

    Verrsion Changes from 0.2.3.1 to 0.2.3.2

    version 0.2.3.1
    BUG FIXES
    • Reference Manual will now be created with modules again

    ADDED FEATURE
    • "Add Items" is now functional


    version 0.2.3.2
    BUG FIXES
    • An issue was discovered when manually entering Spellcasting into Import NPC that would cause the import to fail.

    ADDED FEATURE
    • You can now remove Categories in the Manage Categories window
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

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