Thread: 5E - Arcane Ward
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May 26th, 2022, 02:12 #1
5E - Arcane Ward
Current Version: 1.16
Updated: 02/28/23
Arcane Ward is Fantasy Grounds extension for 5E that automates the School of Abjuration trait Arcane Ward. Also mostly automates legacy NPCs with the trait Arcane Ward. This extension also helps automate and track spell/pact slot usage. This extension is useful even if no one in the party is an Abjuration Wizard.
- An Actor can use their own arcane ward to protect another Actor with the effect ARCANEWARD
- You can upcast your spell or cast it as a ritual by holding shift and clicking the cast/arcane ward button
- Holding control and clicking the cast/arcane ward button will switch between Spell Slots and Pact Magic Slots. Must have "Spellcasting" and "Pact Magic" features.
Notes:
- A PC character must have the feature "spellcasting" for the cast buttons to appear.
- A Warlock must have the feature "pact magic" for the cast buttons to appear for pact magic.
- An Abjuration Wizard must have both features "spellcasting" and "arcane ward".
- If a character has the feature "arcane ward", the cast powers buttons will always be enabled regardless of the option settings.
https://forge.fantasygrounds.com/shop/items/635/view
History
1.0
Initial
1.1
Fixed - Issue with CT labels on host
1.2
Fixed - Compatibility with Spell Action Info (thanks Zarestia)
1.3
Added better visual support for spell slot usage
Added ability to change the text in Arcane Ward trait to support 3rd party class. The text "equal to twice your wizard" can be changed to "equal to twice your <homebrew>" and the text "+ your Intelligence modifier" can be change to "+ your <ability> modifier" where <ability> is an ability
1.4
Feature: Added support for pact magic and multiclass pact magic/spellcasting. Hold control and click cast button to switch between spellcasting slot and
pact magic slot. Added option to use pact slots as default. Must have both Spellcasting and Pact Magic
Feature: Added a spacer on the power page so all the buttons line up
Fixed: Visual CT misalignment of AW when using Constitutional Amendments and Legendary Assistant
Fixed: Ceiling on Arcane Ward based on when first activated after long rest
Changed: Moved Arcane Ward options to its own group "Arcane Ward"
1.4.1
Hotfix: Header change ActionDamage.applyDamage in 5E ruleset
1.5
Fixed: Proper fix for Ruleset change
Fixed: CT alignment with Constitutional Amendments, Legendary Assistant, Combat Groups
Fixed: Pact/Spellcasting buttons weren't always initializing to the correct slot type
Fixed: Restricted cast as ritual to those with ritual casting
Changed: Relaxed cast button requirement. Group Type must be spells. Feature spellcasting needs to be contained in feature name and not exact match
1.6
Changed: Extension icon and Cast different, better support for theme
Added: Some checks so we don't fail when passed malformed data
1.10
Fixed - Conflict with Constitutional Amendments client CT from ruleset changes
1.11
Fixed: Performance optimizations; Fix heal as damage
1.16
Fixed: Script Error/Conflict Spell Action InfoLast edited by rhagelstrom; February 28th, 2023 at 23:59.
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May 26th, 2022, 05:32 #2
- Join Date
- May 2022
- Posts
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I've start play this game today, this game is good
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May 27th, 2022, 00:52 #3
Version Update: 1.2
Fixed - Compatibility with Spell Action Info (thanks Zarestia)
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May 27th, 2022, 14:03 #4
Firstly, I played around with this solo (no session until Mon): fantastic!
Second, the "consume a spell slot" feature is a fantastic add. With that said, and to (unfortunately) sound greedy and uninformed about the effort you put in...
...how hard would it be to make that consume slot button appear for all casters who use slots? "IF abj do Ward math & consume slot; IFN abj just consume slot"?
It seems (maybe I misread it), but it checks for class: wizard, not just ability:arcane ward, right? Thus meaning you couldn't homebrew a class with arcane ward and have it work...right?
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May 27th, 2022, 14:41 #5
If you play with the options, you can turn on the consume slot for all spell casters. It doesn't do pact magic slots but I could probably add that. I have a caster who I'm pretty sure more often than not forgets to check the spell slot used. Having it in line with the power I think will lessen that as well as I'll get a notification now when it is checked off.
It does check for wizard as it needs to know the class lvl to do the calculations correctly and also deal with multicasting. I had the same situation as the wizard in my campaign is a reskin "runewalker" so that is also a valid class. If you need to have the same exception you can unzip the ext, search for "runewalker" and add the same in there. I can try to think of a more generic way to handle home-brew classes.Last edited by rhagelstrom; May 27th, 2022 at 14:44.
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May 27th, 2022, 15:31 #6
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May 27th, 2022, 17:44 #7
I'll look at those settings!! Faaaancy indeed!!
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May 27th, 2022, 19:15 #8My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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May 27th, 2022, 19:45 #9
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May 28th, 2022, 17:02 #10
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