Thread: Layer re-ordering on map issue
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February 27th, 2021, 13:42 #11
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February 27th, 2021, 18:23 #12Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 28th, 2021, 01:11 #13
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February 28th, 2021, 14:23 #14Got a Bug - Click & FOLLOW the procedure here, it will save time
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February 28th, 2021, 14:49 #15
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February 28th, 2021, 15:24 #16
My map has about 30 layers with sub layers as well inside folders, I have LOS on furniture to move and ublock passage ways, sliding secret doors with LOS attached so I can reveal the passageway beyond as the door opens... etc.
That's why I started numbering them.
The dynamic lighting patch is going to be a big one and will change a lot of underlying systems, so I reckon the layers will be fixed at the same time as its Carl on the lighting and layers systems.
layers.png
EDIT: I also have layers with beds with skeletons in them, and blankets as layers to remove, so the skeleton can get out of the bed, the crystals that can be destroyed by players are also on layers and can be removed, doors smashed in can be removed. etc. Layers!! Its like a layer cake 500 feet tall.Last edited by Jiminimonka; February 28th, 2021 at 15:26.
Got a Bug - Click & FOLLOW the procedure here, it will save time
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March 1st, 2021, 03:18 #17
Yeah, that's pretty similar to what I'm experiencing.
here's the layers as designed and constantly re-ordered:-
Screen Shot 2021-03-01 at 1.09.42 pm.png
Then once I exit the campaign and restart it it ends up like this:-
Screen Shot 2021-03-01 at 1.10.50 pm.png
I added your suggestion of numbers to help with sequencing, but that only makes my job easier to re-sort stuff. The sequences of this isn't being arranged in alphabetical order, or some other sort that I can see.
It goes from this:-
Screen Shot 2021-03-01 at 1.21.41 pm.png
back to the muddled mess of this:-
Screen Shot 2021-03-01 at 1.25.02 pm.png
I too, have in the past used the layers and objects in a dungeon to provide dynamic obstacles and visual clues for my players but stopped when the layering re-order problem first appeared last year around July and August. I haven't returned to it, as I had thought it too hard to manage with this issue.
I also had not used effects for a while, but in starting this new campaign, wanted to revisit that feature.
For me the thing that wreaks the most havoc is the effects layer getting moved around.
This goes from water moving in a river, to the entire map rippling.
The other interesting thing, is that if I set all the layers as "Locked", when I restart the campaign, they are all unlocked.
This is really frustrating!!!
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March 1st, 2021, 04:54 #18
I've just uploaded my problematic campaign folder to one of the gurus here at his request, Moonwizard, who helped previously.
We'll see what they can make of it.Last edited by Reg; March 1st, 2021 at 05:00. Reason: typos
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March 1st, 2021, 10:21 #19Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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March 1st, 2021, 10:21 #20Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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