Thread: Pointers and AoE Shading
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August 6th, 2020, 18:05 #1
- Join Date
- Apr 2006
- Posts
- 18
Pointers and AoE Shading
It seems like in FGU that the shading inside a pointer circle/cone is no longer there showing the area of effect for spells and such. Is it something that just isn't set up yet or something that needs to be turned on? That was such a handy feature in FGC for casters to be able to see what tokens would be affected by their spells.
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August 6th, 2020, 18:26 #2
- Join Date
- Apr 2006
- Posts
- 18
Nevermind, I just found this in the differences post about things that are planned.
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