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  1. #11
    Excellent! Thanks for checking this out.

  2. #12
    Quote Originally Posted by pindercarl View Post
    Thanks. I am able to reproduce using the 2E ruleset.
    I suspect it might be because "setEnabled(false)" on widgets in FGU doesnt exist, though it does in FGC.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #13
    An update downloaded last night, and this appeared to have been fixed. Thanks!

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