STAR TREK 2d20
  1. #1

    Ability scores > 20

    I converted a character sheet from D&D Beyond for a game tomorrow, and this character has maxed out his Dexterity score to 20 through feats, but also has the benefit of having read a Manual of Quickness of Action. This allows his dexterity to increase beyond the usual 5E constraint of 20 to 22, but I'm having some trouble figuring out how to apply this in Fantasy Grounds, which wants to continue to cap it at 20.

    Anyone know how to override this or apply the increase?

  2. #2
    Zacchaeus's Avatar
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    Type 22 into the Dex ability score field. FG will allow any number in there. There’s no cap.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    After manually entering the score like Zacchaeus mentioned, I like to add something to the abilities tab that tracks it. Helps when future questions come up.

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