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July 30th, 2020, 04:35 #1
How do I add effect duration and units in <effects> in combat tracker nodes? (5E)
I'm trying to do what I've done before except now I have odd duration times that are not just in rounds. Per some examples for spells I found the 5E code I did the following:
Code:EffectManager.addEffect("", "", nodeNewCTEntry, { sName = sFilterEffect, nDuration = 1, sUnits = "hour", sSource = nodeSourceNameCT.getNodeName()}, false);
Code:<id-00001> <public /> <holder name="SilentRuin" owner="true" /> <duration type="number">0</duration> <init type="number">0</init> <isactive type="number">1</isactive> <isgmonly type="number">0</isgmonly> <label type="string">My Effect</label> <source_name type="string">combattracker.list.id-00002</source_name> </id-00001>
I don't get how to add units of time to show how long an effect will be around except in terms of rounds. What do I do? Assume each round is 6 sec - divide by how many of those are in the number of minutes/hours/days I have and stick that in there?
I'm confused as to why the 5E code would have spell effect constants defined as if they can be used in an effect. How do I do this?Free(Forums/Forge) Extension(FGU 5E):
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July 30th, 2020, 05:23 #2
Add an effect that lasts for 1 hour and another that lasts for 10 minutes
Hit /save in chat and check what the db.xml is showing for those effects.
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July 30th, 2020, 14:09 #3
I create a "My Effect" (10 min) and "My Effect 2" (1 hour) via the effects button in FGU. This creates entries at the root level <effects> as shown here:
Code:<id-00002> <public /> <holder name="SilentRuin" owner="true" /> <duration type="number">10</duration> <isgmonly type="number">0</isgmonly> <label type="string">My Effect</label> <unit type="string">minute</unit> </id-00002> <id-00004> <public /> <holder name="SilentRuin" owner="true" /> <duration type="number">1</duration> <isgmonly type="number">0</isgmonly> <label type="string">My Effect 2</label> <unit type="string">hour</unit> </id-00004>
Code:<id-00001> <public /> <holder name="SilentRuin" owner="true" /> <duration type="number">100</duration> <init type="number">3</init> <isactive type="number">1</isactive> <isgmonly type="number">0</isgmonly> <label type="string">My Effect</label> </id-00001> <id-00002> <public /> <holder name="SilentRuin" owner="true" /> <duration type="number">0</duration> <init type="number">3</init> <isactive type="number">1</isactive> <isgmonly type="number">0</isgmonly> <label type="string">My Effect 2</label> </id-00002>
And that CT has no way of ever displaying any duration other than rounds - and that any other time is left to the DM's imagination to track.
I was kind of hoping I was doing something wrong.Free(Forums/Forge) Extension(FGU 5E):
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July 30th, 2020, 14:26 #4
The Combat Tracker is intended for... Combat. Thats what it was designed for.
Some GMs/groups like to track much more of their game in much more detail.
Some just hand wave all that extra detail away and there is everything in between.
The Combat Tracker uses rounds and only rounds.
It looks like any unit above minutes - or possibly its above a certain number of rounds - is just treated as not expiring as far as the CT is concerned.
The CT has no way of knowing whether you were in 3 fights back to back to back inside the span of 5 minutes or whether they took place over 5 hours.
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July 30th, 2020, 14:28 #5
That is correct. The combat tracker measures time in rounds, not hours - so effects with long durations are left up to the group to manage based off the GMs indication of passage of time.
The 5E ruleset does have an option to advance the number of rounds (1 round, 5, 10, 15 or 20 rounds) to move the time forward a little if there are some effects in play that might expire sooner than others. Also, the "short rest" option removes all effects with a duration other than 0.
As mentioned, the combat tracker is not designed to track time beyond a few rounds of combat - it's been "stretched" to cover long than that, but it's not really designed to do that.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 30th, 2020, 14:43 #6Free(Forums/Forge) Extension(FGU 5E):
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