DICE PACKS BUNDLE
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  1. #11
    v1.0.1

    fix for a nil error regarding components and for NPC's triggering the script (should be only player characters).

  2. #12
    v1.1 adds effects.
    • Add effect FSF (force spell failure) which designates a player as a arcane caster (regardless of class/armor equipped) for purposes of spell failure eligibility.
    • Add effect NSF (no spell failure) which designates a player as not being an arcane caster (regardless of class/armor equipped) for purposes of spell failure eligibility.
    • Add effect SF: [n] which allows numerically increasing/decreasing spell failure chance for various feats and abilities. SF: 10 increases the percentage by 10 and SF: -10 decreases the percentage by 10 (to a minimum of 0).

  3. #13
    v1.2 - Some automation of Silence
    Add condition effect "Silenced" to check for spells with verbal components. If such a spell is cast under this Silenced condition, it will alert in chat that this is not allowed.

  4. #14
    forgot to rename the zip for 1.2!
    ;-)

  5. #15
    Quote Originally Posted by Zygmunt Molotch View Post
    forgot to rename the zip for 1.2!
    Thanks!

  6. #16
    Spell Failure v1.3 adds reminders for concentration checks when characters cast spells while grappled, pinned, or entangled.
    Thoughts on auto-rolling these concentration checks?
    Last edited by bmos; November 14th, 2020 at 00:29.

  7. #17
    Quote Originally Posted by bmos View Post
    Spell Failure v1.3 adds reminders for concentration checks when characters cast spells while grappled, pinned, or entangled.
    Thoughts on auto-rolling these concentration checks?
    I mean, with Kel's new COC stuff... why not?

    My arcane archer player has lost 5 spells so far, with this extension

  8. #18
    Quote Originally Posted by Zygmunt Molotch View Post
    I mean, with Kel's new COC stuff... why not?

    My arcane archer player has lost 5 spells so far, with this extension
    Woohoo! That's what I like to hear
    I'll probably add the auto rolls with an option to turn them off.
    Getting the actual DC for determining success/failure could be possible in future but would require re-implementing what triggers the roll (so it can get the target).

  9. #19
    Hey there, I'm your biggest fan! I am so glad someone is supporting 3.5/pf because it is my favorite game. Thank you. Thank you. ... Thank you.

    I had a question but never checked the options. Found my answer. You're the best.

  10. #20
    Quote Originally Posted by Kelevraa View Post
    Hey there, I'm your biggest fan! I am so glad someone is supporting 3.5/pf because it is my favorite game. Thank you. Thank you. ... Thank you.
    I had a question but never checked the options. Found my answer. You're the best.
    So glad you like it
    I tried playing 5E for a while when I was having a hard time getting a local PF group together, but it just felt wrong! PF/3.5E is the best

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