Thread: OSRIC conversion for 2E
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January 6th, 2021, 00:02 #31
- Join Date
- Jun 2020
- Posts
- 53
If you want bug reports, where do you want them?
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January 7th, 2021, 04:14 #32
Here works fine. Discord is fine too. You can find me in the Fantasy Grounds discord server's #advanced-dungeons-and-dragons channel.
If it's mostly typos, fat-fingered numbers, etc, I'd rather see them all batched up. I'll probably do a pass after the full thing is released to fix that sort of thing.
If you see a systemic problem, like I keep calculating Thac0 wrong or something, I'll take that info ASAP. I'm currently in the "Other" section of the monsters (the last section!) and up through the letter C. I think I have about 40 pages to go.Last edited by Sterno; January 7th, 2021 at 04:23.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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January 10th, 2021, 06:15 #33
First draft is completed and the OP is updated. All monsters are in. At this point all that should be left is fixing errors as they are spotted.
Last edited by Sterno; January 10th, 2021 at 14:11.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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January 22nd, 2021, 19:23 #34
A month or two ago Celestian posted an update to the 2E ruleset that lets you add keywords to spells, and use those keywords in effects to give someone immunity or save bonuses/penalties against those keywords. I just uploaded a new version which has added keywords for all spells. I have not yet updated monster powers to have them yet, or gone through the spell list and created new effects which make use of these keywords (such as, for example, giving someone a +4 to saves vs fear).
Here are the spells that had keywords added
Animal Friendship: charm, mind
Blindness: blind
Burning Hands: fire
Call Lightning: lightning
Cause Blindness: blind
Cause Critical Wounds: necrotic
Cause Light Wounds: necrotic
Cause Serious Wounds: necrotic
Cause Fear: fear, mind
Chariot of Fire: fire
Chaos: mind
Charm Monster: charm, mind
Charm Person: charm, mind
Charm Person or Mammal: charm, mind
Charm Plants: charm
Chill Metal: cold
Cloudkill: poison
Colour Spray: mind, sleep or blind or mind, stun (depending on effect)
Cone of Cold: cold
Confuse Languages: mind
Confusion: mind
Continual Darkness: dark
Continual Light: light
Darkness: dark
Darkness 15' radius: dark
Death Spell: necrotic
Delay Blast Fireball: fire
Destruction: necrotic
Emotion: mind, fear
Energy Drain: necrotic
ESP: mind
Explosive Runes: fire
Fear: fear, mind
Feeblemind: mind
Finger of Death: necrotic
Fire Charm: charm, mind
Fire Seeds: fire
Fire Storm: fire
Fire Trap: fire
Fireball: fire
Flame Arrow: fire
Flame Strike: fire
Forget: mind
Freezing Sphere: cold
Friends: mind, charm
Geas: mind
Harm: necrotic
Heat Metal: fire
Hold Animal: mind
Hold Monster: mind
Hold Person: mind
Hypnotic Pattern: mind
Hypnotism: mind
Improved Phantasmal Force: mind
Incendiary Cloud: fire
Irresistable Dance: mind
Light: light
Lightning BOlt: lightning
Mass Charm: charm, mind
Mass Suggestion: charm, mind
Meteor Swarm: fire
Paralysation: mind
Phantasmal Force: mind
Phantasmal Killer: mind
Power Word, Blind: blind
Power Word, Stun: stun
Prismatic Sphere: blind, fire (red), poison (green), mind (indigo)
Prismatic Spray: fire (red), poison (green), mind (indigo)
Produce Fire: fire
Produce Flame: fire
Programmed Illusion: mind
Quest: mind
Scare: mind, fear
Shocking Grasp: lightning
Slay Living: necrotic
Sleep: mind, sleep
Snake Charm: mind, charm
Spectral Force: mind
Stinking Cloud: poison
Suggestion: charm, mind
Symbol: depending on symbol: mind, fear, sleep, stun
Wall of Fire: fireLast edited by Sterno; January 22nd, 2021 at 19:26.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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January 26th, 2021, 18:12 #35
Thanks for doing all this work so the rest of us can simply benefit.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 20th, 2021, 21:43 #36
Distribution of this module will now be handled via the Fantasy Ground Forge.
Forge page: https://forge.fantasygrounds.com/shop/items/79/view
You can subscribe there to automatically receive any updates to this module.Last edited by Sterno; July 21st, 2021 at 00:33.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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