Thread: PFRPG Extra Stat to Saves
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October 12th, 2020, 23:12 #11
Sometimes my players get confused too many items, etc. Overall it is not a to die for thing, PC Gen pr Hero Lab can track it for the most part. When using "Kelrugem" Anti Magic extension it would be nice, would need less checking inventory to make the new effect.
Antimagic Field Armor; AC: -8 enchantment; AC: -4; SAVE: -5 resistance, will, fortitude; SAVE: -6 resistance, reflex; SAVE: -3 luck; STR: -6 enchantment; DEX: -2 enchantment; CON: -6 enchantment; CHA: -6 enchantment; ANTI
Thank you!Last edited by dellanx; October 12th, 2020 at 23:48.
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October 13th, 2020, 01:07 #12
That's really weird! It doesn't say that on my FG campaign, so it might be another extension you're using?
Regarding keeping track of the effects of many items (a problem I am very familiar with with my 16th level players), it gets a lot easier with rmilmine's extension (but then Kelrugem's save versus tags doesn't work yet).bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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October 13th, 2020, 02:02 #13
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