Thread: PFRPG Extra Stat to Saves
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October 12th, 2020, 22:12 #11
Sometimes my players get confused too many items, etc. Overall it is not a to die for thing, PC Gen pr Hero Lab can track it for the most part. When using "Kelrugem" Anti Magic extension it would be nice, would need less checking inventory to make the new effect.
Antimagic Field Armor; AC: -8 enchantment; AC: -4; SAVE: -5 resistance, will, fortitude; SAVE: -6 resistance, reflex; SAVE: -3 luck; STR: -6 enchantment; DEX: -2 enchantment; CON: -6 enchantment; CHA: -6 enchantment; ANTI
Thank you!Last edited by dellanx; October 12th, 2020 at 22:48.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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October 13th, 2020, 00:07 #12
That's really weird! It doesn't say that on my FG campaign, so it might be another extension you're using?
Regarding keeping track of the effects of many items (a problem I am very familiar with with my 16th level players), it gets a lot easier with rmilmine's extension (but then Kelrugem's save versus tags doesn't work yet).bmos' extensions
he/them
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October 13th, 2020, 01:02 #13
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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February 19th, 2021, 12:36 #14
Updated for feb 16th update.
v2.2bmos' extensions
he/them
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February 20th, 2021, 02:28 #15
I made mistakes in updating my code (I had missed something).
Please download v2.3 if you have updated to current version of FG.bmos' extensions
he/them
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April 29th, 2021, 10:02 #16
Getting a Script error now when double-clicking the saves, but can drag to get a result still, but same error.
Error that pops up: Script execution error: [string "scripts/manager_action_save_EStS.Lua"]:171:attempt to index global 'ActorManagaer2' (a nil value).
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April 29th, 2021, 11:29 #17
download the latest version of the extension (and probably any other extensions you use if you're that far behind with this one).
bmos' extensions
he/them
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April 29th, 2021, 12:11 #18
ok gotcha, weird that the one before didn't break until just this week though.
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April 29th, 2021, 12:17 #19bmos' extensions
he/them
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April 29th, 2021, 12:24 #20
It's breaking does line up with the update from that extension actually. So logic checks out for me.
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