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  1. #571

    Join Date
    Mar 2020
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    Sydney, Australia
    Posts
    30
    Thanks. Turning off the 5E Character Generator extension did the trick

  2. #572
    Everytime I go to make a barbarian, fighter, rouge or monk when I get to the spells for the class the program throws an error, I have tried no extentions, only the base 5e modules, reinstalling the app, running in admin mode and turning off my anti-virus, here is the error that it is throwing, this also does it if I type in the name of the character or not.

    [9/6/2021 4:20:34 PM] FGU: v4.1.5 ULTIMATE (2021-08-26)
    [9/6/2021 4:20:34 PM] OS: Windows 10 (10.0.19043) 64bit
    [9/6/2021 4:20:34 PM] GRAPHICS: NVIDIA GeForce RTX 3080 Ti : 12108
    [9/6/2021 4:20:34 PM] UI SCALE: 1.12
    [9/6/2021 4:20:34 PM] USER: Shadador
    [9/6/2021 4:20:34 PM] Launcher scene starting.
    [9/6/2021 4:20:41 PM] Starting cloud server mode. [Shadador]
    [9/6/2021 4:20:42 PM] Game server started. [104.131.11.8:60284]
    [9/6/2021 4:20:42 PM] Launcher scene exiting.
    [9/6/2021 4:20:42 PM] Tabletop scene starting.
    [9/6/2021 4:20:42 PM] NETWORK STATUS: [Server] [Connected]
    [Server Type - CLOUD - PUBLIC]
    [9/6/2021 4:20:42 PM] Match successfully created on lobby.
    [9/6/2021 4:20:46 PM] MEASURE: RULESETS LOAD - 4.4582755 - 5E
    [9/6/2021 4:20:46 PM] MEASURE: EXTENSIONS LOAD - 0.0005001 - 0
    [9/6/2021 4:20:47 PM] MEASURE: MODULE LIST BUILD - 1.2332145 - 39
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0465079
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0030007
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0440079
    [9/6/2021 4:20:47 PM] MEASURE: ASSET LIST BUILD - 0.0945171
    [9/6/2021 4:20:48 PM] MEASURE: LOAD - PART 1 - 6.4236173
    [9/6/2021 4:20:48 PM] MEASURE: MODULE LOAD - 0.3270557 - D&D Basic Rules - DM
    [9/6/2021 4:20:49 PM] MEASURE: MODULE LOAD - 0.4905853 - D&D Basic Rules - Players
    [9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.6536142 - 5E SRD Bestiary
    [9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.4575788 - 5E SRD Data
    [9/6/2021 4:20:51 PM] MEASURE: MODULE LOAD - 0.5971043 - 5E SRD Magic Items
    [9/6/2021 4:20:51 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [9/6/2021 4:20:51 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [9/6/2021 4:20:51 PM] MEASURE: LOAD - PART 2 - 3.1658606
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
    [9/6/2021 4:21:58 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

    and here is a picture along with it
    Capture.jpg
    Last edited by Shadador; September 6th, 2021 at 21:25. Reason: Additional information

  3. #573
    In the Character Wizard, any time you select "Resilient" as a Feat, the system does not further prompt you which stat to apply the +1 and grant Proficiency in saving throws. Easy enough to correct after the fact, but this should be addressed at some point.

  4. #574
    Quote Originally Posted by Shadador View Post
    Everytime I go to make a barbarian, fighter, rouge or monk when I get to the spells for the class the program throws an error, I have tried no extentions, only the base 5e modules, reinstalling the app, running in admin mode and turning off my anti-virus, here is the error that it is throwing, this also does it if I type in the name of the character or not.

    [9/6/2021 4:20:34 PM] FGU: v4.1.5 ULTIMATE (2021-08-26)
    [9/6/2021 4:20:34 PM] OS: Windows 10 (10.0.19043) 64bit
    [9/6/2021 4:20:34 PM] GRAPHICS: NVIDIA GeForce RTX 3080 Ti : 12108
    [9/6/2021 4:20:34 PM] UI SCALE: 1.12
    [9/6/2021 4:20:34 PM] USER: Shadador
    [9/6/2021 4:20:34 PM] Launcher scene starting.
    [9/6/2021 4:20:41 PM] Starting cloud server mode. [Shadador]
    [9/6/2021 4:20:42 PM] Game server started. [104.131.11.8:60284]
    [9/6/2021 4:20:42 PM] Launcher scene exiting.
    [9/6/2021 4:20:42 PM] Tabletop scene starting.
    [9/6/2021 4:20:42 PM] NETWORK STATUS: [Server] [Connected]
    [Server Type - CLOUD - PUBLIC]
    [9/6/2021 4:20:42 PM] Match successfully created on lobby.
    [9/6/2021 4:20:46 PM] MEASURE: RULESETS LOAD - 4.4582755 - 5E
    [9/6/2021 4:20:46 PM] MEASURE: EXTENSIONS LOAD - 0.0005001 - 0
    [9/6/2021 4:20:47 PM] MEASURE: MODULE LIST BUILD - 1.2332145 - 39
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0465079
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0030007
    [9/6/2021 4:20:47 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0440079
    [9/6/2021 4:20:47 PM] MEASURE: ASSET LIST BUILD - 0.0945171
    [9/6/2021 4:20:48 PM] MEASURE: LOAD - PART 1 - 6.4236173
    [9/6/2021 4:20:48 PM] MEASURE: MODULE LOAD - 0.3270557 - D&D Basic Rules - DM
    [9/6/2021 4:20:49 PM] MEASURE: MODULE LOAD - 0.4905853 - D&D Basic Rules - Players
    [9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.6536142 - 5E SRD Bestiary
    [9/6/2021 4:20:50 PM] MEASURE: MODULE LOAD - 0.4575788 - 5E SRD Data
    [9/6/2021 4:20:51 PM] MEASURE: MODULE LOAD - 0.5971043 - 5E SRD Magic Items
    [9/6/2021 4:20:51 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [9/6/2021 4:20:51 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [9/6/2021 4:20:51 PM] MEASURE: LOAD - PART 2 - 3.1658606
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
    [9/6/2021 4:21:23 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
    [9/6/2021 4:21:58 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:85: bad argument #1 to 'upper' (string expected, got nil)

    and here is a picture along with it
    Capture.jpg
    Thanks for the bug report, Shadador. This has been fixed and will be in the next patch.

  5. #575
    Quote Originally Posted by TungstenShark View Post
    In the Character Wizard, any time you select "Resilient" as a Feat, the system does not further prompt you which stat to apply the +1 and grant Proficiency in saving throws. Easy enough to correct after the fact, but this should be addressed at some point.
    Thank you TungstenShark, I'll get it fixed and included in the next patch.

  6. #576
    I just picked up the Elemental Evil Player's Compendium and added it to my account. I noticed if you make a Deep Gnome character, it gives you the Common and Gnomish languages twice on creation. Small issue and easily fixed after the fact. I do not think any of the other new races in EE have the same problem.

  7. #577
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
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    20,831
    Quote Originally Posted by TungstenShark View Post
    I just picked up the Elemental Evil Player's Compendium and added it to my account. I noticed if you make a Deep Gnome character, it gives you the Common and Gnomish languages twice on creation. Small issue and easily fixed after the fact. I do not think any of the other new races in EE have the same problem.
    This is because the languages are in the main race as well as in the subrace - so is an error in the module rather than the wizard. I'll take a note to fix that.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #578
    Ran into a few issues tonight w/ the Character wizard while getting characters transferred over (finally upgraded to Unity!)

    - Similar to the aforementioned Resilient feat, Piercer also does not prompt a +1 to Dex/Str
    - Leveling up as a rogue does not prompt any additional expertise (still only allows for picking 2) and it only showed the thieves tools + skills from background & race as options for expertise, but none of the 4 skills selected from the rogue list. Also did not add Wis saving throw proficiency at level 15
    - Adding the Scout subclass did not add proficiency and expertise with Nature and Survival
    - Neither the Ranger, Fighter, nor Paladin were able to add Fighting Styles. Fighter was not able to add maneuvers.

    Thanks! It looks amazing, just some hiccup spots
    Last edited by Minimrmn; September 14th, 2021 at 03:17.

  9. #579
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,831
    I don't know about the others but there are no options to pick fighting styles or manoeuvres. Those have always been manual.

    And welcome to FG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #580
    Quote Originally Posted by Zacchaeus View Post
    I don't know about the others but there are no options to pick fighting styles or manoeuvres. Those have always been manual.

    And welcome to FG.
    Thanks! So we can just drag/drop those from the library onto the character sheet?

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