Thread: 5E Character Wizard Bug Reports
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January 24th, 2022, 15:20 #801
I believe you are referring to the purchase equipment part. If I'm mistaken please let me know. It shouldn't populate with the kit choices. With that start, we have to develop for many types of DMs and homebrew could allow magic items for purchase during creation as with higher level starts. This could allow the chance at varying equipment choices from the purchase equipment section. So there isn't an intended filter of non-"basic" items. The list also populates based on the modules open by the player, so the list may change based on the items in those modules.
Dominic Morta
Ruleset Developer
Smiteworks
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January 24th, 2022, 15:54 #802
As superteddy says what appears in equipment is determined by what you have shared with your players and what your players have opened. Remember you, as DM. might see a lot more than players do if you have say the DMG open. Sounds like you have Tasha's shared and in that book there are a bunch of things which an Artificer could have access to or some of the other archetypes detailed in Tasha; so it would be quite correct to have that available to players playing those classes.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 25th, 2022, 03:57 #803
- Join Date
- Mar 2020
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- 494
I beg to differ.
a. You may choose Hexblood, Dhampir or Reborn as if they were equivalent to a race. For example "VRGtR p18 If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice."
b. All three are included as races in Fantasy Ground Unity via Van Richten's Guide to Ravenloft. That was how we were using them.
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January 25th, 2022, 12:29 #804Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 25th, 2022, 14:30 #805
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- Mar 2020
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You are most welcome.
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January 25th, 2022, 21:23 #806
- Join Date
- Apr 2014
- Posts
- 4
Good evening,
I'm trying to create a new character using character creation wizard with 5th edition ruleset and no classes, races or backgrounds are shown. I have loaded Player's handbook and Dungeon's masters guide modules, but no info is shown. No extensions added.
I have also reinstalled fantasygrounds app and deleted vault folder.
I'm using OSX Monterey.
I attach screenshot.
Captura de pantalla 2022-01-25 a las 22.21.05.png
Thanks in advance,
Khirsah.
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January 25th, 2022, 22:21 #807
Supreme Deity
- Join Date
- Mar 2007
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- 20,557
That looks like a very old version of CoreRPG running. Can you open your FG data folder, and make sure that you don't have any subfolders under the rulesets folder within?
The version text reported in the chat window should be: Core RPG ruleset (v2022-01-04) for Fantasy Grounds
Regards,
JPG
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January 25th, 2022, 23:53 #808
- Join Date
- Apr 2014
- Posts
- 4
Great!! It was the problem.
Thanks Moon Wizard.
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January 26th, 2022, 17:25 #809
- Join Date
- Jul 2018
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- 13
So i am having an issue with 2 campaigns, my paladins are not getting their second level spell slot check boxes. They are both left with only 3 level one check boxes above their spell lists on the actions page.
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January 26th, 2022, 17:42 #810If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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