Thread: 5E Character Wizard Bug Reports
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December 6th, 2020, 17:09 #221
They are, and thanks for the reports.
The concatenated skill name is already fixed, It's just bundled in with other fixes that are still in bug testing. The two different Artificers is going to be the case for now as items from different sources need to remain separate so that all options can be allowed (it's a situation I ran into with Hobgoblins under races, but it will be addressed in the future.) The syntax problem with Tinker's tools is new and I'll get that fixed. The final issue with a proficiency gained past first level is new functionality that I'll need to address in a future update. These are all very helpful, and thanks for the detailed report!
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December 8th, 2020, 05:21 #222
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- Dec 2020
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So I recreated the Firbolg class in FGU and, whenever I or the players use the Character Creation wizard, this error occurs when adding spells. I've narrowed it down to just being my custom race I made but I can't seem to find what is wrong with the "coding" of the race. I've also only tested this with using the cleric option in the creation wizard.
The Error in the log is [Error] Script execution error: [string"charwizard/scripts/charwizard_spelllist.lua"]:397: attempt to index field 'abilities' (a nil value)
Can you give any guidance?
Thank you.
Hopefully this picture helps. (And goes through)
image.png
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December 8th, 2020, 13:11 #223
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December 15th, 2020, 07:17 #224
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- Jun 2017
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- 1
I noticed that the character creation wizard has the resizing lines in the bottom right of the window but I can't resize it no matter how much I try. I know that there are other options like races that should be selectable but there is no way I can find to scroll through them, hence why I tried resizing. I even tried using CTRL without any luck. Seems like a bug?
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December 15th, 2020, 07:22 #225
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- Jul 2020
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It would be useful to expand out the menus in Inventory so some of the cut off descriptions would be visible like damage die of weapons in many cases. Not sure if wo
!!
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December 15th, 2020, 14:36 #226
I need to remove that for now. You're not the first to mention it. Right now we really don't want to make it expandable because it's already the biggest window in the software. Going forward we may reevaluate.
That has been on my list for a while. I do plan to get an inventory update out soon!Last edited by FG_Wraith; December 15th, 2020 at 15:31.
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December 25th, 2020, 00:16 #227
Hi Smiteworks, before anything, thanks for the Character Creation Wizard, amazingly useful even for new players.
I found that making a straight level 3 Beast Barbarian doesn't give it the subclass feat. I tried to make a Path of Wild Magic and there's no problem.
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December 25th, 2020, 01:34 #228
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December 25th, 2020, 08:58 #229
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- May 2019
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Out of curiosity: why do you need to patch things? I assumed it uses the same parser as the regular "drag a class to your sheet" mechanism. But if that were true, it wouldn't need to be fixed.
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December 25th, 2020, 09:43 #230If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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