Thread: 5E Character Wizard Bug Reports
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October 16th, 2020, 01:44 #131
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October 22nd, 2020, 23:17 #132
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- Apr 2019
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Hi. I was wondering if the Char Wizard is yet supporting lvl’ing existing characters now.
I’m using FGU(Live)
I can’t figure out how to choose ability score improvement and then choose what Stats to improve. I was lvl’ing a rogue from lvl 5 -> 6. And another lvl3 -> 4.
Also how do you become ‘Expert’ on skills (double star). In the wizard.
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October 23rd, 2020, 01:50 #133
Yes you can, the ASIs are chosen on the Feats page, but instead of selecting a feat you click the Ability Score Improvement button and then select one or two abilities to improve. They will appear on the Stats page when selected for a total of your ability score improvements, race adjustments and base ability scores.
As far as rogue expertise you still have to do that after the wizard saves your character, but will be changed soon.
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October 23rd, 2020, 05:38 #134
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October 23rd, 2020, 07:21 #135
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- Apr 2019
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Ok. I’ll have another try. Can you make it so it stops asking for RACE/Subrace and background. So the buttons just are not selectable.
Should you be using the next/prev buttons ?
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October 23rd, 2020, 17:55 #136
That isn't intended. It shouldn't let you interact with race or background at all during level up.
...and this is why it is. I'll get this fixed so that next/prev check if they are in level up mode. Currently they aren't checking for a difference. Thanks for pointing this out.
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October 27th, 2020, 01:53 #137
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- Apr 2020
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Forgive me if it's already been addressed.
- I assume custom classes, background, and races are still not supported fully. Is it possible to add a notice of some sort? (Totally spent a couple hours tampering with things before reading up in the forums).
- Are there plans to choose items based on class starting item choices?
- Are there plans for Backgrounds to add to your inventory?
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October 27th, 2020, 03:17 #138
Currently not all custom features made in GM mode are being read correctly by the character wizard. For the ones that are working you do need to hold to a very specific text format as set by the official races, classes, and backgrounds. I am working on making the character wizard pick up the custom text syntax, although I don't have an estimate on when that will be completed. As far as the inventory system goes I do want to improve the current inventory system and add it to the level up feature so that you can add items looted or purchased as you increase in level as well as the starting packages.
Which of those were giving you problems in the character wizard, Classes, Backgrounds, or Races?Last edited by FG_Wraith; October 27th, 2020 at 03:41.
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October 27th, 2020, 19:16 #139
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- Apr 2020
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Race-
Not keeping track of racial ability score increase, but I saw that that was addressed earlier
Don't think custom special movements is working following this specific language "https://www.fantasygrounds.com/forums/showthread.php?48739-5e-Class-Background-Race-Feat-interpreted-strings"
Oddly enough Copying Races and editing is a work around I've noticed for racial abilities (despite from scratch and copied having the exact same text)
Background-
From Scratch Background will not register skills, Copied and Edited (Name and skills changed) Background will show still original set of skills
Classes-
I haven't quite gotten to this part. Not related to the wizard, but I'm still a bit confused as to how the base classes are set up. I would expect them to be comparable to races with archetype abilities attached to the archetype rather than the actual class, but I don't have the FG version of other archetype options to compare. Although I did notice that the base classes do not pass on Proficiencies from Archetypes (EX: Life Domain Cleric does not give heavy armor proficiency from the creation wizard)
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October 27th, 2020, 20:00 #140
Yes, this is the big one I am fixing currently. I should have something soon on this.
This is fixed but I am still testing to make sure it hasn't broken anything else.
I will take a closer look at this and make sure it all works. As far as the additional proficiencies for archetypes or even leveling up for that matter it's not even in base official classes, yet. I've done some previous passes to enable some but not all. That, also, should be coming soon, though.
Your reply helps me focus on what is seen most by you guys, so thank you very much.Last edited by FG_Wraith; October 27th, 2020 at 23:25.
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