Thread: 5E Character Wizard Bug Reports
-
May 3rd, 2021, 16:32 #461
Hi AffableBrandish,
Currently the 5E Character Wizard is only intended for use with official Wizards of the Coast 5E Dungeons & Dragons. I am working on expanding its parsing to include third party products such as Ultramodern 5E REDUX and Midgard, but that is still in development. It should be available soon.Last edited by FG_Wraith; May 3rd, 2021 at 17:55.
-
May 3rd, 2021, 16:36 #462
Thanks for the suggestions. The Character Wizard should alert you to available Ability Score Improvements/Feats, but Spells were optional when it was created. (You could make a bare bones character quickly and then populate the spell choices later if the player did not want to make it all at once. That option needed to still be available) I will see about adding alerts to spells and to have feats have a link to their description.
Last edited by FG_Wraith; May 3rd, 2021 at 16:40.
-
May 8th, 2021, 18:39 #463
- Join Date
- Apr 2021
- Posts
- 14
Creating a class for 5E and all seems to be working correctly until it comes time for the character wizard to let you choose starting gear and then I get the following error. [string"charwizard/scripts/charwizard_kitlist.lua"]:1002:bad argument#1.
How do I set starting equipment?? I am sure that I am just missing something. Thanks in advance for your help.
-
May 8th, 2021, 18:42 #464
-
May 8th, 2021, 18:48 #465
- Join Date
- Apr 2021
- Posts
- 14
Just the basic modules are loaded. I am manually entering in the players handbook that I have a physical copy of so I am trying to create a barbarian using my entered data not the basic or srd (which are loaded for references) Click on char wizard, select race, stats, abilities click on next for equipment and get error. My class entry looks just like the basic and the srd except for added paths and alot more flavor text.
-
May 8th, 2021, 18:50 #466
Ah, ok.
The Character Wizard is specifically for 5E Dungeons and Dragons and assumes you have the Player's Handbook module. I have been making some changes recently to expand that, but currently it is officially limited to 5E D&D and the user must have the PHB loaded.
-
May 8th, 2021, 18:54 #467
- Join Date
- Apr 2021
- Posts
- 14
-
May 9th, 2021, 12:45 #468
Bug Report: Character Creation Wizard
I found that while I was creating a wizard, when I was selecting my cantrips, that the 'count' became incorrect.
The wizard was 3/3 on cantrips when I added a 4th the count became -1/3, and then 'delete' one the count became 2/3.
Moderator: Moved to Wizard bugs reportsLast edited by Zacchaeus; May 9th, 2021 at 13:39.
-
May 9th, 2021, 18:50 #469
Yes, the count will not prevent you from over selecting spells. If you GM gives you a bonus spell or something similar, I did not want to prevent you from selecting it. However, you're right that when you delete a spell it does not recalculate your chosen spell count correctly, and that is bug fix I am working on this week to put in the next patch. Thanks for the heads up!
-
May 10th, 2021, 14:55 #470
- Join Date
- Jun 2020
- Posts
- 8
Hello, I have noticed an issue with the Wizard, i don't know if it is for all spells or just classes that need to "Prepare"
When I create a Wizard without the "charterer Wizard" so manual entry, there is no issue, the spells don't show up in the Mode: Combat, Display Actions" unless I prepare them (a little circle next to the spell in the Preparation mode.
However if I do use the "Character Wizard" it doesn't show up at all like that, On the Character Wizard when i click Preparation and display Action, it has a 0 the Daily, i know that probably means number and then per day, rest or once.
but Wizards should need to prepare the spells at the end of a long rest, that is my understanding, the wizard in my campaign knows 12 spells but can only prepare 8 of them. right now, they have access to all their spells in the combat mode.
Thank you,
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks