Starfinder Playlist
Page 4 of 4 First ... 234
  1. #31
    Dear all,

    FGU
    SFRPG ruleset v2.1.4.

    In case of natural "20" during starship combat (attack roll), I got the following error :
    [9/14/2020 3:15:48 PM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_action_shipattack.lua"]:253: createChild: Invalid argument 1

    I have the starfinder critical hit deck loaded, but it is not related I think (same error with table crit off in the option menu).

    Let me know if more information are needed.

  2. #32
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    949
    Quote Originally Posted by daevenar View Post
    Dear all,

    FGU
    SFRPG ruleset v2.1.4.

    In case of natural "20" during starship combat (attack roll), I got the following error :
    [9/14/2020 3:15:48 PM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_action_shipattack.lua"]:253: createChild: Invalid argument 1

    I have the starfinder critical hit deck loaded, but it is not related I think (same error with table crit off in the option menu).

    Let me know if more information are needed.
    Did you try unloading the crit deck and see if it goes away?
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  3. #33
    Quote Originally Posted by Samarex View Post
    Did you try unloading the crit deck and see if it goes away?
    I reproduced the problem after unloading the crit deck.
    I do not have the problem in case of natural "1".

    I can reproduce the problem (error in case of natural 20) both from character sheet (gunner action) and from the starship combat tracker.

  4. #34
    deer_buster's Avatar
    Join Date
    Jan 2006
    Location
    St Louis Metro
    Posts
    667
    Confirmed issue only occurs in FGU. Works fine in FGC
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
    Help support me: https://www.patreon.com/user?u=39348495

  5. #35
    Quote Originally Posted by Fulci View Post
    v2.1.4 - removing a ship from the Ship Combat Tracker causes an error popup in the log.

    Error log:
    "[9/2/2020 7:31:59 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_shipentry.lua"]:107: attempt to index global 'windowlist' (a nil value)"
    FGU
    SFRPG v2.1.4
    same problem for me when removing a starship (pc or npc) from the Ship combat tracker:
    [9/14/2020 5:43:06 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_shipentry.lua"]:107: attempt to index global 'windowlist' (a nil value)

  6. #36
    I will be looking into the latest bug reports on ship related errors. There is currently a major update incoming and won't release until it's ready for testing. So may be awhile to see an update to these issues.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  7. #37
    bmos's Avatar
    Join Date
    Jun 2019
    Location
    Maine, USA
    Posts
    620
    Is the encumbered effect supposed to auto-clear when encumbrance is no longer applicable or is it up to GM to remove it?
    I had 7 weeks of rations instead of 7 days and after I fixed that by entering quantity of 1 the effect remained on the combat tracker.
    bmos' pathfinder 1e extensions
    Discord Tag: wil.thieme#3396

  8. #38
    madman's Avatar
    Join Date
    Apr 2008
    Location
    Durango, Colorado
    Posts
    1,216
    Effects like that one are not removed automatically. IIRC
    It only adds the "Overburdened" if you drop the character on the CT while they are Overburdened It does not seem to update anything after the drop.
    Last edited by madman; September 18th, 2020 at 19:15.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman

    Have a question? Ask.

    Dropbox Link To Maps Folder




    Coming soon "Three Beers Gaming"


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in