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  1. #1

    Old school/noobie looking for a Gm/FM game

    I used to play e2 when I was younger. So I do have some exp. In the game. Looking for a DM/Gm that is willing to tech/help me learn the new e5 rules and game play. I have ultimate license with the players essential. And lost mine adventure. But open to anything. I do have a mic. I am on est.. time zone n work mon-sat. My work schedule is variable. If any dm/gm is will to tech a old dog the new ways let me know.

  2. #2
    GunnarGreybeard's Avatar
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    Which "ultimate license", Unity or Classic? I may have an opening but it's Saturday nights and I think that would interfere with the work schedule you posted?
    Last edited by GunnarGreybeard; August 2nd, 2020 at 04:36.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  3. #3
    I got the ultimate classic from steam but i can get unity was thinking about it any way

  4. #4
    As for my work. It depends greatly in my job for the day.

  5. #5
    GunnarGreybeard's Avatar
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    We play Saturdays from 7PM (CST) until about 10PM so that should be 8-11PM your time. I have Ultimate Classic so you should be good there. I you are interested you can pop into discord (link in my signature) and look around. It's just a couple of us so not always real active.

    Link to game info is HERE!

    Any questions, just ask.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

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