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  1. #331
    Many more updates now available on the test channel as today's test ruleset changed minor things in 5-6 of my extensions.
    Last edited by bmos; February 19th, 2022 at 14:03.

  2. #332
    Hi Bmos, tonight I learned that if the count in the coins inventory is not 1 then it does not apply the weight (sensible). Unfortunately most of the characters had a 0 in it. When it creates coins is it supposed to set that number to 1?

  3. #333
    Quote Originally Posted by webdove View Post
    Hi Bmos, tonight I learned that if the count in the coins inventory is not 1 then it does not apply the weight (sensible). Unfortunately most of the characters had a 0 in it. When it creates coins is it supposed to set that number to 1?
    Thanks, yeah.
    There is a fix for that included in v2, but I can't release that until the new ruleset updates go live (likely in a week or so).
    https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.5

  4. #334
    Hi bmos, gotta say thanks first and foremost as your extensions have been mainstays in my FG games for a long time now. Since the ruleset update that started allowing coins weight I've been getting console errors whenever the inventory screen is refreshed, with a bunch of lines such as these:


    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinamount1) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinname1) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinamount2) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinname2) in windowclass (charsheet_inventory)

    As far as I can tell everything is working correctly, it's just annoying my players when they use their inventory page.

    Unfortunately I'm running a bunch of extensions and I don't know if it's yours, but where it is calling out coins I figured I'd start here.

  5. #335
    Quote Originally Posted by SporkFortuna View Post
    Hi bmos, gotta say thanks first and foremost as your extensions have been mainstays in my FG games for a long time now. Since the ruleset update that started allowing coins weight I've been getting console errors whenever the inventory screen is refreshed, with a bunch of lines such as these:


    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinamount1) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinname1) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinamount2) in windowclass (charsheet_inventory)
    [3/8/2022 9:31:30 PM] [ERROR] window: No vertical anchor defined for control (coinname2) in windowclass (charsheet_inventory)

    As far as I can tell everything is working correctly, it's just annoying my players when they use their inventory page.

    Unfortunately I'm running a bunch of extensions and I don't know if it's yours, but where it is calling out coins I figured I'd start here.
    Sounds like you have an old version.
    If it is in your extensions folder, delete it. Then add from the Forge and run the FG updater.

  6. #336
    I did have it added in forge, but I'll bet an old extension is still kicking around in a folder somewhere. I'll try that, thanks.

  7. #337
    For anyone who wants to get notified whenever I post new releases on GitHub, here are instructions:
    https://github.com/isaacs/github/iss...ment-442385230

  8. #338
    I just realized I haven't posted summary updates here since October
    Well, here goes...

    Original Extensions

    Coins Weight v2.0
    * The March 2022 CoreRPG ruleset now includes coin weight natively. This extension now ties into that official UI and on/off option, but handles coin weight via an inventory item. This enables negating coin weight per-player. It also allows you to see the net value of all coins by opening up the item sheet for the coin item.
    * Better compatibility with rulesets like Savage Worlds that use different data structures/names for currency list.
    * Much more efficient searching for coin inventory item.
    * Coins inventory specifically sets coin item count to 1 (this seems to have been an issue in some rulesets).
    * Coin inventory item can now be renamed to be anything.
    * Add support for rulesets that have multiple coin or item inventories per character (such as savage worlds).
    Click here to see raw code changes

    Extraplanar Containers v1.10-hotfix.2
    * item record ui changes for PFRPG2 support by @BurcinSayin in https://github.com/bmos/FG-CoreRPG-E...tainers/pull/9
    * back-end changes to hopefully support rulesets with multiple inventory lists.
    * back-end changes to avoid duplicate code
    * better triggering of recalculation (item deletion, weight change, etc)
    * HOTFIX: attempt to index local 'node_inventory' (a nil value)
    * HOTFIX: D&D 4E "The 'sheetdata' start tag on line 87 position 4 does not match the end tag of 'basicnumber'"
    * More 2022-03-01 Ruleset Updates. CoreRPG coin weight now works.
    * Fix deprecated warning when using with 2022-02 ruleset
    * Add field for tracking max weight. Color codes total weight when in use.
    Click here to see raw code changes

    Encumbrance Penalties v1.5
    * Fix deprecated warning when using with 2022-02 ruleset
    Click here to see raw code changes

    Extra Stat to Saves v2.6
    * Support 2022-02 ruleset updates
    Click here to see raw code changes

    Live Hitpoints from Constitution v2.5
    * Support 2022-02 ruleset update
    * Remove code to upgrade old data from v1 versions.
    * Use more general code when possible
    Click here to see raw code changes

    Sanity Tracker v1.7
    * Fix for getActor, back-end changes... No user-noticeable changes.
    Click here to see raw code changes

    Malady Tracker v2.9
    * Change extension name to start with "Feature: "
    * Support 2022-02 ruleset update
    * Change chat message visibility
    Click here to see raw code changes

    Ammunition Manager v3.3-hotfix.1
    * Lots of changes in the background. Please let me know if you have issues.
    * Weapon ammo counter now uses count from inventory.
    * Reload button has been removed. Resolves #19
    * Misses are now counted per-ammo-type. Resolves issue #9
    * These changes should allow for future implementation of magic ammunition bonuses (tracked in #12)
    * HOTFIX: Melee attacks blocked for no ammo
    * HOTFIX: 5E sometimes saying NO AMMO erroneously
    * HOTFIX: setLink error hopefully fixed
    * HOTFIX: 5E thrown item ammocounter notbeing shown
    * Hide ammunition from weapon details page for non-ranged weapons (resolves issue #20)
    * Greatly improve reload code efficiency (lays groundwork for supporting #9)
    * Small process improvements including resolving a benign 4E console warning.
    * HOTFIX Feb 16: Use non-ID item names for non-IDed items
    * HOTFIX Feb 16: Support additional search fields for ammo (like type in 5e and pfrpg)
    * HOTFIX Feb 17: 4E script error
    * Implement alternative to "Attack Prettifier" feature of deprecated LAE: Expanded Options extension. This helps facilitate weapon effects for Audio Overseer.
    * Correct console warning visible in 4e ruleset (didn't cause full error just a warning).
    Click here to see raw code changes

    Upgrade NPC Actions v1.20
    * Bleed ability now parsed from SA field and configured on spells tab.
    * Code formatting changes (many)
    * Breath weapons now have spell resistance set to 'no'
    * Breath weapons now do half damage on a successful save.
    * HOTFIX: script error for node_spell
    Click here to see raw code changes

    Party Inventory Weight v1.4
    * Add field for tracking max weight. Color codes total weight when in use.
    * Fixes 4E script error when opening parcels
    Click here to see raw code changes
    Last edited by bmos; April 10th, 2022 at 14:52.

  9. #339
    Adopted Extensions

    Enhanced Items v4.5
    * code improvements
    Click here to see raw code changes

    Customized Item Generator v1.9
    * Support for 2022-02 ruleset update
    Click here to see raw code changes

    Advanced Item Actions v1.7
    * fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to [DragonKnightAdam](https://www.fantasygrounds.com/forum...agonKnightAdam) for reporting.
    * HOTFIX: [Better spell name detection](https://github.com/bmos/FG-PFRPG-Upg...0de909d737fcdc) courtesy of [Jacob Proffitt](https://github.com/Proffitt).
    * HOTFIX: Better detection of wands when writing expended uses back to the item charges field. Previously type had to be "Wand" or "wand". Now it just needs to include either of those.
    * HOTFIX: 2022 Feb 10: Support Kelrugem's [StrainInjury packages](https://forge.fantasygrounds.com/crafter/2/view-profile)
    Click here to see raw code changes

    Party Inventory Identified v1.4
    * Add option "GM: Un-ID'd Names on PS". If on, GM party sheet will display the same name that the players see.
    Click here to see raw code changes

    Aura Effect v1.9
    * No longer includes FG Classic legacy code provides a slight efficiency improvement.
    * Support SFRPG ruleset.
    * Uses new 2022-02 CoreRPG ruleset functions to better handle dead/dying creatures.
    * Use alternate method of removing FROMAURA effects when AURA effect is deleted. Should no longer cause script error with Polymorph Extension.
    Click here to see raw code changes

    Advanced Effects v1.10
    * (N)PC ability tags are now parsed thanks to improvements from @MostTornBrain.
    * One further March 2022 ruleset compatibility update.
    * Behind-the-scenes code cleanup and some optimization.
    Click here to see raw code changes
    Last edited by bmos; April 28th, 2022 at 13:04.

  10. #340
    Ammunition Manager v3.4
    * Update starfinder reload to account for weapon usage when reloading by @SoxMax in https://github.com/bmos/FG-Ammunition-Manager/pull/23
    * Fix thrown weapons not decrementing ammo in 5E.
    * Cleanup code with eye to memory management.
    * Code formatting improvements.
    Click here to see raw code changes

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