Thread: bmos' extensions
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August 13th, 2021, 16:34 #281
Ammunition Manager v2.1
* Revise labels and tooltips to improve intuitiveness
* Change ammo search box into a dropdown list of all options
Click here to see raw code changes
Last edited by bmos; August 13th, 2021 at 20:09.
bmos' extensions
he/them
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August 13th, 2021, 19:44 #282
Ok, I can't really figure out how to link ammunitions to weapons... Tried naming them "ammo" and "ammunition", tried drag'n'dropping them on the panel, tried getting'em on the weapon as if it were a container..... no idea :s
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August 13th, 2021, 19:45 #283bmos' extensions
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August 13th, 2021, 19:48 #284
Trying it up now.... still can't figure out (no tooltips, no names, no menus...)
ammunition.pngLast edited by Asgurgolas; August 13th, 2021 at 19:52. Reason: added image
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August 13th, 2021, 20:00 #285bmos' extensions
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August 13th, 2021, 20:09 #286
Hm. For some reasons it didn't want to update...once I deleted the extensions and re-updated it with the forge, it now works . Yay for me! And thank you, as always! (this is a very busy period for me and my brain is pretty much more fried than it usually already is)
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August 13th, 2021, 20:12 #287bmos' extensions
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August 14th, 2021, 01:13 #288
I did upgrade and today I held my first session on FGU. It was bad tho: FGU seems to be EXTREMELY heavy on our computers... both me and my players kept having freezes and hangs throughout the whole evening. If it wasn' t me being frozen, it was one of my players. And if he wasn't, it was another of them. Basically at least one or two people were frozen in time :F at any time
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August 14th, 2021, 06:34 #289
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
this is slightly off topic, but I have had the same issues for a year, I pinned it to the fact that UNITY loads all the modules that are tokens or images, without your explicit permission (unlike classic, which you load manually), thus, you might not know it but it's loaded in all your token modules image modules and map modules without you knowing, massively bloating the runtime ram usage automatically
the only thing that can prevent this is removing many, or large image modules from your module folder temporarily
apologies to bmos, this is out of topic, just throwing Asgurgolas a bone, that might help his machine
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August 15th, 2021, 10:17 #290
- Join Date
- Jan 2012
- Posts
- 189
Hi bmos, great work on all the extension.
Probably user error but just added extraplaner containers via the Forge and don't see anything coming up against things like bag of holding. Doesn't seem to be anything in the extension folder which is probably the cause.
Any ideas?Graphil
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