Thread: bmos' extensions
-
June 27th, 2021, 22:21 #251
Since I haven't fixed the auto-rolls of Malady Tracker yet (i am working on it sometimes, but I'm struggling):
Malady Tracker v2.7
* Disable automatic rolls since they are not working correctly.
* Code improvements and potential script error fixes.
Click here to see raw code changesLast edited by bmos; June 28th, 2021 at 12:47.
bmos' extensions
he/them
-
June 29th, 2021, 14:33 #252
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 313
Hi bmos.
I saw your name in contributions on github for this extension
https://www.fantasygrounds.com/forum...nal-Amendments
I was wondering if there is a possibility to get the sharedamage and shareheal effects into one of your pathfinder extensions?
It would be fun with shield other spell that is a pain without this effect.
Might be a bit difficult into getting it right.
I think the damage should be split after dr, vulnerabilities, immunities etc. That damage is then not subject to dr, resistances, vulnerabilities etc. But I am not sure.
-
June 29th, 2021, 15:20 #253bmos' extensions
he/them
-
June 29th, 2021, 17:07 #254
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 313
-
June 29th, 2021, 17:12 #255
Thanks! I don't like 5E much and PF2e has many compromises I am not wild about, so I'm trying to help keep PFRPG active on FG as long as I can
bmos' extensions
he/them
-
June 30th, 2021, 01:04 #256Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
-
June 30th, 2021, 13:51 #257
-
June 30th, 2021, 14:43 #258
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
-
June 30th, 2021, 19:46 #259
No, but I would be interested in learning what that process involves.
The trouble is that I don't always have time to dedicate to these projects. Last year I got a bunch done because of the pandemic's effect on my business, but now I'm working a lot more and a lot of the issues I'm involved with are getting more active.
I'm still maintaining everything and will continue to add functionality when I have time, but ruleset updates impact everyone and can't be disabled like an extension can.
EDIT: This is also why I have broken my extensions into pieces. I want to make it as easy as possible for SmiteWorks to integrate them into the ruleset if they choose to.Last edited by bmos; July 1st, 2021 at 22:15.
bmos' extensions
he/them
-
July 2nd, 2021, 23:17 #260
Aura Effect v1.4
* FROMAURA effects that are set to off will not be removed automatically. This allows creatures that have saved against it to be immune regardless of movement.
* PFRPG2 tag added to test functionality
Click here to see raw code changesbmos' extensions
he/them
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks