Thread: bmos' extensions
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May 20th, 2021, 13:06 #221
Ammunition Manager v1.16
* Break masterwork bone weapons on natural 1
* Fix issue where broken items were not being destroyed on second natural 1.
* Post public chat messages visible to all.
* Post chat messages when the weapon breaks or is destroyed.
Click here to see raw code changesbmos' extensions
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May 20th, 2021, 13:35 #222
I can't get this formula to work to prepare my paladin NPCs in the Advanced effect extension:
Smite Evil; IFT: ALIGN(evil);IFT: custom(smite); ATK: [CHA]; DMG: [CL]; AC: [CA] deflection; DMGTYPE: bypass
The effect doesn't pick the charisma nor the CL. Maybe it could pick up the creature's HD instead to emulate a CL for the effect to work?Last edited by Khoredran; May 20th, 2021 at 13:39.
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May 20th, 2021, 13:51 #223My extensions for 3.5e and Pathfinder
Bug reports please here
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May 20th, 2021, 14:14 #224
This is true, although it would be nice to add. I'll put it on the wishlist for future investigation.
I would recommend setting up Smite Evil as a power/spell action. You can then use player effect removal to have an add/remove option for the player and a second effect to apply the bonus damage on first hit against appropriate creatures.
Last edited by bmos; May 20th, 2021 at 14:17.
bmos' extensions
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May 20th, 2021, 18:16 #225
I tried "IFT: CUSTOM (Arcane); ATK: 4", also "IFT: TYPE (undead); DMG: 4d6" and even "ATK: 1", "keen" and "DMG: 1d6 fire".
they don't work with the action only thing, it's as if it's not there (if I just copy-paste the effect on a character on the tracker, it works but everytime)
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May 20th, 2021, 18:25 #226
With the first IFT: CUSTOM (Arcane); ATK: 4; I get [ERROR] Script execution error: [string "scripts/manager_effect_35E.lua"]:998: attempt to call global 'checkConditionalHelper' (a nil value)
The "IFT: TYPE (undead); DMG: 4d6" the "ATK: 1" the "keen" and the "DMG: 1d6 fire" works for me without issue with Action Only
Do you have every extension up to date?
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May 20th, 2021, 18:34 #227
Which extension is this a bug report for?
I believe so, yes.
I think you might be using it wrong.
When you add an effect to an item you have to un-equip/re-equip it before the effects are added. Then the effects marked ActionOnly should only be parsed when attacking/damaging with that specific weapon.
I have not tested it with conditionals like IFT.bmos' extensions
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May 20th, 2021, 19:05 #228I believe so, yes.
Also, here are some images of the issue that comes from the Advanced Effects for 3.5E and Pathfinder Extension while using the IFT: custom( ) effect
ErrorLog.jpg
ErrorLog2.jpg
The error occurs when I try to attack with the creature
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May 21st, 2021, 00:28 #229bmos' extensions
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May 21st, 2021, 00:46 #230
I've pushed a hotfix for conditionals to Advanced Effects for 3.5E and Pathfinder.
Please re-download v1.4.bmos' extensions
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