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  1. #141
    NEW-ish Extraplanar Containers v1.0 (formerly part of Total Encumbrance).
    * Provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported contaners.

    Upgrade NPC Actions v1.10
    * Tags will be added automatically to NPC spells for use with Kelrugem's FullOverlayPackage (when that extension is updated).
    * Some additional NPC actions will now be created for feats and abilities when eligible NPCs are added to the combat tracker.

    Updated first post of this thread to reflect current status of extensions and have better short summaries.
    Last edited by bmos; March 24th, 2021 at 17:02.

  2. #142
    NEW CoreRPG CoinsWeight v1.1
    * This extension calculates coin weight.
    * It does this by adding a "coins" inventory item of the appropriate weight.
    * This can be marked uncarried or put into a bag of holding (if using my extraplanar containers extension).
    * Editing the coinweight.lua file allows setting different weights for different denominations. The default is 1lb / 50coins.

    CoreRPG Extraplanar Containers v1.1
    * Now CoreRPG compatible (tested with corerpg, 5e, 4e)
    * Only show max weight and contents when bag has weight entered to avoid UI overlapping
    * Better code docuementation and simplification
    * Removed feature that increased weight of bag by excess of contents; it was causing a recursive error.
    * Fix for On/Off not being shown when toggling container volume feature in options

    PFRPG Ammunition Manager v1.10
    * Compatibility with new FG versions
    * Removed Kel's code until his exts are updated
    * Added tracking of how badly you missed (as requested by Svandal)
    * Removed blind-fight automation as unwieldy to work with

    PFRPG Upgrade NPC Actions v1.11
    * Improved tooltips for effects window conditions
    * Made effects for Power Attack and Deadly Aim more concise (thank you dllewell)
    * Added support for Critical Focus, Defended Movement, and Defensive Combat Training feats
    * Added descriptions to abilities for easier rules reference

    PFRPG Customized Item Generator v1.2
    * Customizing an item that isn't in a module will now edit the original rather than making a copy.
    * Customizing an item that is in a module will create a copy and allow you to edit that.

    PFRPG Advanced Effects v1.2
    * Updated to make compatible with Feb 16th ruleset updates
    * Fixes effect visibility bug (Celestian fixed this last April, but it never made it into rmilmine's port).
    * Various code improvements
    Last edited by bmos; March 24th, 2021 at 17:04.

  3. #143
    Ammunition Manager v1.11
    * Add support for 4E ruleset
    * Add tooltip to percentage field for clarity
    * Various minor code improvements

    Upgrade NPC Actions v1.12
    * Change "re-parse spell" button on right-click radial menu to delete and re-add spell from PFRPG - Spellbook.
    * If Spellbook match is not found, original parsing script will be run.
    EDIT: 2021-03-24 22:55 EST pushed hotfix due to "attempt to index global DB" error.

    Updated the README files for a bunch of my extensions and simplified their forum posts.
    Increased size of readme link in the forum posts.
    Last edited by bmos; April 4th, 2021 at 22:43.

  4. #144
    PFRPG Live Hitpoints v2.2
    * New characters will no longer have their rolled HP penalized by an amount equal to their CON mod. Thanks to Zarestia for the bug report.
    * Less wasted processing power when changing effects. Now HP should only recalculate if an effect is changed that contains a three letter effect such as CON or CHA rather than also SKILL (for example).
    Last edited by bmos; April 2nd, 2021 at 21:24.

  5. #145
    Spell Failure v1.5
    * Spell failure will now roll when dragging the spell onto a target.

  6. #146
    Upgrade NPC Actions v1.13
    * Fix ruleset-specific NPC parsing because of a typo (things like Evasion, etc should be added automatically again).
    * Better compatibility with Advanced Effects and other extensions.
    * Better spell name parsing (mass, communal, lesser, greater)
    * Remove Defensive Combat Training as this should be incorporated in statblock already
    * Change format of effects for Power Attack (requires PF Player Effect Removal Extension).
    * REDOWNLOAD TO GET THIS TOO: Auto-configure empowered or maximized spells (but not both)

    Advanced Effects v1.3
    * Fix ruleset-specific NPC parsing because of a typo (things like Evasion, etc should be added automatically again).
    * Better compatibility with Upgrade NPC Actions and other extensions.
    * Significant reduction in code quantity.

    Clock Adjuster update
    * No more short rest field for PFRPG/3.5E since those systems only have long rest.
    * Long/short rest fields should now remember their contents between sessions.
    * Current time can no longer be changed with the mousewheel
    * If you have the options menu toggle set to Full Process it should now switch to Quick Mode automatically when not needed (when there are no ongoing effects). This is the work of Corun.
    * Also contains a fix for a regression in DCrumb's rounds advancement fix to allow rounds to go past 9.
    Last edited by bmos; April 3rd, 2021 at 14:39.

  7. #147
    I had forgotten to push one improvement to Upgrade NPC Actions v1.13 before releasing, so please redownload that one.
    It now auto-configures empowered or maximized spells (but not both). So an NPC spell that says "Maximized Fireball" will automatically have the damage maximized when the NPC is added to the combat tracker (or when you right click a spell and choose re-parse spell).
    Last edited by bmos; April 3rd, 2021 at 14:53.

  8. #148
    Hows Encumbrance Penalties extension going?

  9. #149
    Quote Originally Posted by kevininrussia View Post
    Hows Encumbrance Penalties extension going?
    Haven't had a chance to start reimplementing that one yet, but it shouldn't take more than a day or two once I get moving on it. Probably within the next couple of weeks.

  10. #150
    Ammunition Manager v1.12
    * Support for mirror image handler missfire messaging.
    * Fixes for issues regarding inappropriate load button visibility.
    * Fix extension being shown as compatible with all rulesets.
    * Moved list of search terms (for showing loading toggle button) to script file for easier user modification.
    * Restructured xml scripts for better clarity.

    Malady Tracker v2.6
    * Remove vestiges of FG sidebar images
    * Fix nil error when malady effect is blank (such as with poisons).
    Last edited by bmos; April 4th, 2021 at 23:18.

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