DICE PACKS BUNDLE
Page 21 of 45 First ... 11192021222331 ... Last
  1. #201
    Encumbrance Penalties v1.0-rc.1
    * Many code improvements
    * Fix triggering of encumbrance penalties not detecting current carried weight correctly.
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:28.

  2. #202
    Encumbrance Penalties v1.0
    * Many code improvements
    * Fix triggering of encumbrance penalties not detecting current carried weight correctly.
    * Fix conditions not being detected
    * Fix str adj and str mult not recalculating carrying capacities
    Click here to see raw code changes

    Encumbrance Penalties v1.1
    * Add barbarian fast movement ability. +10 speed if not wearing heavy armor and not heavily encumbered.
    * HOTFIX May 12: fix compatibility with Drain and Permanent Bonuses extension
    * HOTFIX May 12: fix +10 bonus not re-applying after reloading FG until AC recalculates
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:27.

  3. #203
    Extra Stat to Saves v2.4
    * Should no longer block save bonuses which use Kel's IFTAG conditional.
    Click here to see raw code changes

    Submitted fix for UI incompatibility of CoreRPG - 24 Hour Clock Format and ClockAdjuster:
    https://www.fantasygrounds.com/forum...l=1#post600476
    Last edited by bmos; May 18th, 2021 at 22:27.

  4. #204
    Upgrade NPC Actions v1.16
    * fix condition description typos (thanks to Khoredran for reporting)
    * fix grapple condition description not listing all automation (thanks to Khoredran for reporting)
    * fix flat-footed condition not having description due to hyphen issue
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:25.

  5. #205

  6. #206
    posted new wishlist item for low-light vision: https://fgapp.idea.informer.com/proj/fgapp?ia=136405
    found this one regarding player-specific token visibility: https://fgapp.idea.informer.com/proj/?ia=135852

  7. #207
    Quote Originally Posted by bmos View Post
    posted new wishlist item for low-light vision: https://fgapp.idea.informer.com/proj/fgapp?ia=136405
    found this one regarding player-specific token visibility: https://fgapp.idea.informer.com/proj/?ia=135852
    both of these would be logical a progression

  8. #208
    Upgrade NPC Actions v1.17
    * improve tooltip for confusion condition (thanks to Khoredran)
    * fix for issue #8 (script error when opening some NPC spell lists)
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:24.

  9. #209
    Extended AC Bonus Types v1.2
    * now compatible with [Kelrugem's FullOverlayPackage](https://www.fantasygrounds.com/forum...m-s-extensions)
    * HOTFIX May 18: I had a typo and the Kel compatibility wasn't working. please re-download.
    * HOTFIX May 18: I had forgotten to add some things to Kelrugem's code so I had to re-upload. please re-download it AGAIN.
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:24.

  10. #210
    Coins Weight v1.3
    * Lots of code cleanup, documentation improvements, and increased functionalization.
    * Coin weights will now round to 3 decimal places if total weight is < 1lb, 2 decimal places if < 10lb, 1 decimal place if < 100lb, and whole numbers beyond 100lb. This maximizes weight accuracy without the inventory UI clipping the weight field.
    * Fixed the rounding issue reported by nephranka.
    * Fix error in code to import second column coins from damned's coins weight extension and old versions of my total encumbrance extension.
    Click here to see raw code changes


    I also realized I didn't post v1.0 of the Aura Effects extension here. Work on this extension has been (mostly) taken over by SoxMax:
    Quote Originally Posted by SoxMax View Post
    For the 4.1 release of FGU we have a 1.0 version of Aura Effects which when used together should resolve any unlocked token movement issues people were running into. You can find it on Github or NexusMods
    Click here to see raw code changes
    Last edited by bmos; May 18th, 2021 at 22:31.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in