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  1. #1

    Running a PFRPG campaign on FGU

    Hello,

    I shifted my campaign to FGU but the slowness was so awful that I had to rollback to FGC.

    Knowing that I have the Core Rules, Bestiary 1-3 and both Rise of the Runelord and Crimson Throne loaded, are there any players successfully running their PFRPG campaign with FGU ? If so, what is your hardware configuration ?

  2. #2
    I am running Rise of the Runelords in FGU. Was running it in FGC but got to the point it kept crashing in FGC due to utilizing more memory than the application could address. It works ok...still runs like a sloth and very, very frequently will freeze up for a few seconds at a time. I would not rate it as a pleasant experience but it does (eventually) get the job done.

  3. #3
    damned's Avatar
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    Quote Originally Posted by Gurgeh View Post
    Hello,

    I shifted my campaign to FGU but the slowness was so awful that I had to rollback to FGC.

    Knowing that I have the Core Rules, Bestiary 1-3 and both Rise of the Runelord and Crimson Throne loaded, are there any players successfully running their PFRPG campaign with FGU ? If so, what is your hardware configuration ?
    Curious - do you need the bestiaries if you are running the published AP?

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  4. #4
    For me the game still runs haltingly with minimum modules loaded. I do have a fair number of extensions loaded but that is virtually, if not literally, neccessary to make running the game manageable. I can confirm that the games doesn't run much better with no extensions loaded. It is actually rather disappointing. It has been improving over time and I have hopes that it will continue to improve.

  5. #5
    Quote Originally Posted by damned View Post
    Curious - do you need the bestiaries if you are running the published AP?
    I suppose they are not required if you stick to the campaign encounters, but tend to be creative and add/change monsters depending on the context. Plus I have a specialist summoner in the party !

  6. #6
    Trenloe's Avatar
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    Can the users experiencing slowness be specific where they’re seeing this please? The more specific the better (e.g. what modules are loaded, what view/process causes slow response, etc.) so that the devs have a better chance of identifying ways to provide improvements.
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  7. #7
    Thanks for the feedback all. Well I guess for the time being I'll continue with FGC and hope for a performance improvement. I'm wondering though if this situation is due to PFRPG Core Rules itself and if FGU would run better with PF2 or D5.

  8. #8
    Quote Originally Posted by Trenloe View Post
    Can the users experiencing slowness be specific where they’re seeing this please? The more specific the better (e.g. what modules are loaded, what view/process causes slow response, etc.) so that the devs have a better chance of identifying ways to provide improvements.
    I uninstalled, but sure I could give it a try again to provide a more detailled feedback. Is there a documentation or some debug/log feature to activate in order to provide an effective feeback ?

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by Gurgeh View Post
    Is there a documentation or some debug/log feature to activate in order to provide an effective feeback ?
    Pretty much compile the logs from the FGU console window, list what ruleset, extensions and modules are loaded, and describe the process followed to reproduce the issues.

    Plus info regarding machine setup (spec, OS, etc.) and whether the campaign is new in FGU or migrated from FGC.
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  10. #10
    Quote Originally Posted by Gurgeh View Post
    Hello,

    I shifted my campaign to FGU but the slowness was so awful that I had to rollback to FGC.

    Knowing that I have the Core Rules, Bestiary 1-3 and both Rise of the Runelord and Crimson Throne loaded, are there any players successfully running their PFRPG campaign with FGU ? If so, what is your hardware configuration ?
    I have been running my Rise of the Runelords Campaign weekly for 6 people since the end of Aug. without seemingly any issue. I currently have 13 modules loaded with 5 shared. The initial load is slow, but that could be due to my internet performance. (I have very slow internet. I have to run the game off my cell phone for it to be any good.)

    Once loaded though and everyone is in I've not noticed any problem and no one says anything about the program being slow, once or twice they have said something about a map load but again that is likely due to my internet. I did have one crash a few weeks ago but that was the only one.

    I run on:
    I7-4790
    32 gb ram w/ an 80gb virtual memory setting
    program is installed on an SSD

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