STAR TREK 2d20
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  1. #41
    Quote Originally Posted by dellanx View Post
    It is the "PFRPG - Enhanced Items", that extension off for now and all works. Custom Item is working. Perfect.
    Oh, i must have broken compatibility with that.
    I'll take a look at that sometime, thanks!

    EDIT: just tested in classic and it still seems to be compatible, either I have already fixed that in my latest work or there is more to it than just that.
    Last edited by bmos; July 31st, 2020 at 11:34.

  2. #42
    Quote Originally Posted by bmos View Post
    Oh, i must have broken compatibility with that.
    I'll take a look at that sometime, thanks!

    EDIT: just tested in classic and it still seems to be compatible, either I have already fixed that in my latest work or there is more to it than just that.
    "Got the PFRPG - Enhanced Items 4.21" extension and that fixed it. Thanks!

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  3. #43
    v1.3.3
    • Show +/- symbol on enhancement bonus field
    • Detect wand substance as wood
    • Allow adamantine weapon damage to bypass hardness as long as hardness < 20
    • Only calculate hardness, hitpoints, etc for items in a character's inventory
    • Add logic and information for weapon/armor hp multipliers (adamantine, horaculum, and blood crystal) and flat bonuses (whipwood)
    • Add extension version to on-load announcement so users can more easily tell if they are up to date

  4. #44
    bmos,

    Got this error.

    error.jpg

    Thanks

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  5. #45
    Quote Originally Posted by dellanx View Post
    bmos,

    Got this error.

    error.jpg

    Thanks
    perfect screenshot, thanks
    I think it is because of the fixed gauntlet damage (no dice).
    I'll check it out.

  6. #46
    Quote Originally Posted by bmos View Post
    perfect screenshot, thanks
    I think it is because of the fixed gauntlet damage (no dice).
    I'll check it out.
    Oh gosh! You had me at gauntlet

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  7. #47
    Quote Originally Posted by dellanx View Post
    Oh gosh! You had me at gauntlet
    3.5E or Pathfinder? Looks like gauntlet is 1d3 bludgeoning, has it been changed manually or is it a special item?

    EDIT: Here is the fix, along with a few others I noticed when testing for that one.
    Last edited by bmos; August 5th, 2020 at 11:21.

  8. #48
    bmos,

    The 1.3.3 seems to be doing great, if I drag the damage from the "Text Panel". Just can't drop dies on top of the item.

    I do have a questions. +4 mithral agile breastplate has 23 hardness and 70 hitpoints. When damage gets to 35, hitpoints become 35. Is the item destroyed when item reaches 70 damage?

    Roll and Drag.jpg

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  9. #49
    Quote Originally Posted by dellanx View Post
    if I drag the damage from the "Text Panel". Just can't drop dies on top of the item.
    Yes, you do have to roll in the chat window and then drag the damage to the damage box.
    Since the damage rolls could be from a PC, splash damage, etc, I just assumed it would be best/most consistent to set it up that way.

    Quote Originally Posted by dellanx View Post
    +4 mithral agile breastplate has 23 hardness and 70 hitpoints. When damage gets to 35, hitpoints become 35. Is the item destroyed when item reaches 70 damage?

    Roll and Drag.jpg
    Definitely not intended behavior! I'll figure out what is causing that. Destruction should occur at 70, broken at 35.
    Looks like halving the AC when it's broken is poorly written since the AC is what's used to calculate HP (oops)

    Fortunately, I already have it backing up the original information!
    So here is a beta build that seems to be fixed (in my testing).
    Let me know if it resolves your issue
    Attached Files Attached Files
    Last edited by bmos; August 6th, 2020 at 12:06.

  10. #50
    Damage does not seem to take on the "FG-PFRPG-Item-Durability-v1.3.5-beta.ext" was also getting a Red Ruleset warning message in console.

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

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