Thread: PFRPG Disease Tracker Extension
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September 24th, 2020, 22:33 #41
Monster poisons mostly have to be added by users (although if you can compile a list of creatures with poisons I will see about adding them!).
The poison tracking is sub-par because ClockAdjuster doesnt support tracking rounds as 6 second intervals. I need to come up with a way of doing that; once I have, I'll add support for tracking poison effects per round.
It might not even be that hard, just hasnt come to the top of my list yet (right now I'm finishing up implementing bags of holding in Total Encumbrance).
EDIT: I built a prototype before bed tonight. Still a little way to go before it's worth posting, it is rolling twice every third round at the moment!Last edited by bmos; September 25th, 2020 at 11:52.
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September 25th, 2020, 04:23 #42
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Gotcha. Both addons are awesome and I'm using Total Encumberance in my group on Mondays, so I'm glad for your work.
I'll start work on a list of monsters with poisons and what poisons they are. What format would you want it in?
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September 25th, 2020, 11:57 #43
I'm glad you're enjoying them
Something like this would be great (creature name + poison text) , I can handle getting the info into the xml format from there:
Demon, Quasit
Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves. The DC includes a +2 racial bonus.
Classic is not happy with my changes, so I guess I have more work to do!Last edited by bmos; September 25th, 2020 at 15:02.
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September 25th, 2020, 15:24 #44
Last edited by bmos; September 30th, 2020 at 22:51.
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September 27th, 2020, 06:12 #45
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https://docs.google.com/spreadsheets...it?usp=sharing
Did reoccurring diseases, poisons, implantations, and infestations and curses. I gathered them manually, so there might be some bleed-over between effects and some errors in the data.
Not perfect or perfectly consistent by any means, but it's there. I hope it's easy enough to work with.Last edited by Sudain; September 27th, 2020 at 07:25.
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September 27th, 2020, 14:53 #46
v2.0.0
https://github.com/bmos/FG-PFRPG-Dis...ses/tag/v2.0.0
now with support for rounds, diseases with durations, better handling of [CURED] and [EXPIRED] tags, and general code improvements
Thanks, although it needs to be made public or shared with my Google account (I requested access).Last edited by bmos; September 27th, 2020 at 15:20.
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September 27th, 2020, 21:48 #47
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Gotcha. I gave access just now. I'll practice with the sharing tools a little bit more, I thought it was public before. More to learn!
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September 27th, 2020, 22:33 #48bmos' extensions
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September 28th, 2020, 00:53 #49
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Yeah more than a few.
Not all of them are of the same format and I mostly grabbed just the part where it indicated the frequency and number of rounds to cure. So there might be monsters I missed, or surrounding text I missed, or a monster with multiple diseases, poisons or other frequency effects that require quick fixes later on down the line. But at least this is a start that should take care of a large swath.
Thank you again for your hard work!
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September 29th, 2020, 12:38 #50
The only issue I'm coming accross is that the same disease/poison can have different DCs depending on the original source. Things like Devil Chills, Leprosy, Bubonic Plague, and Zombie Rot for example.
I've just left whatever the first thing I'd entered was, so check the DC when you add it to the character. I could add some code to post in chat if one of those maladies is added, but would need to figure out which maladies are used by multiple monsters.Last edited by bmos; September 29th, 2020 at 13:01.
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