Thread: PFRPG Disease Tracker Extension
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April 6th, 2021, 17:45 #121
Would there be a possibility to add the 6 types of insanity? It shouldn't be hard to implement, the only difference is that the DC lowers each saves by the CHA bonus of the target (min 1) and the saves must continue to be made until the DC eventually reaches 0. The frequency of the cure save is fixed to one week and the onset dice roll is already coded in the extension.
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April 6th, 2021, 21:06 #122
I have another extension for that, although it doesn't do automatic saving throws (at least not yet).
https://github.com/bmos/FG-PFRPG-Sanity-Tracker
Check out my thread in my signature, I have a bunch of extensions that might be hard to find on their own.bmos' extensions
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April 6th, 2021, 21:38 #123
The thing is, the Sanity tracker didn't seem to be linked to the Clock Manager extension to automate rolls, that's why I went here to ask since it could be simply merged with the disease tracker. Also, the Sanity tracker doesn't seem to be linked to NPC's either, that's why I went for the malady extension since it seemed better implemented. The campaign I'm GMing is not using the Horror Adventures madness rules but only the 6 insanities from the Game Mastery guide, which are closer to how you coded the diseases.
Unless I am missing something?
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April 6th, 2021, 23:18 #124bmos' extensions
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April 7th, 2021, 06:42 #125
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Games Mastery madness stuff was supplanted by the release of Horror Adventures, so it's a bit of confusion about that, especially with some names...
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April 13th, 2021, 22:18 #126
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I think I got it done.
Not 100% correct, but should be 90-95% correct. I believe that there are duplicates and there are some curses and infestations that would require a little TLC; but on the whole it should be a good start.Last edited by Sudain; April 13th, 2021 at 22:21.
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April 13th, 2021, 23:40 #127bmos' extensions
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April 14th, 2021, 16:10 #128
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This should be an addition, not a full replacement. I started at ID 221 IIRC.
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April 14th, 2021, 16:42 #129bmos' extensions
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April 14th, 2021, 23:12 #130
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