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July 15th, 2020, 15:28 #1
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[BUG][PF1e/3.5] Manual Roller not rolling crit damage
found a weird issue
using the Manual Dice Roller
when you have target, and confirm a critical, the damage is _not_ multiplied (I imagine it should be default x 2) with damage roll from the CT
(it does when the actor has no target)
cheers
no mods/extensionsLast edited by Zygmunt Molotch; July 15th, 2020 at 15:30. Reason: corrections
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July 15th, 2020, 18:19 #2
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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July 15th, 2020, 19:17 #3
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you just turn the option on in the settings, it allows the GM to fudge rolls ... one would counter, when would you not use it ! *shock horror face*
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July 15th, 2020, 19:47 #4
It's primarily there to allow people who play face-to-face to enter rolls made by the players. Or, even if people playing online roll real dice. It also helps a lot with testing! The ability to make it look like a dice is rolled and the GM enters a number (fudging as mentioned) was added later.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 15th, 2020, 20:52 #5
Testing may be useful, thanks Trenloe!
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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July 16th, 2020, 09:47 #6
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It's actually the most useful thing to VTT
much like GMing in real life, rolls done 'behind the screen' shouldn't be up for player view, in lieu of a good story, some rolls pass, some fail, what ever is required to get the show moving
unfortunately this bug makes that transparent, as hitting the critical does not multiply the damage, thus ruining the illusion, and well, being broken
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July 16th, 2020, 17:11 #7
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July 16th, 2020, 18:59 #8
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July 17th, 2020, 18:02 #9
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So I think I have figured out the reason. The functionality for manual dice is in Core ruleset. Criticals are a function of the 3.5e/PF rulesets. While the die is called for... it doesn't know to retain the "critical" state in between rolls. So it makes a new roll to confirm with no target and then completely forgets everything it was doing when you go to roll dice. Or at least that what it looks like to me when reading the code.
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July 18th, 2020, 05:45 #10
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